[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
FOR IMMEDIATE RELEASE
LAS VEGAS - March 17th, 2012
Tom Happ, a programmer on Petroglyph Games’ End of Nations
team by day, is officially announcing his own independent project,
Axiom Verge is a retro-styled 2D example of the (unfortunately
named, yet nevertheless, descriptive) “Metroidvania”
genre, and is inspired by greats such as Blaster Master, Bionic
Commando, Rygar, Contra, Cave Story, and, of course, Metroid.
You play as Trace, a relatively normal guy who suffers a
fatal-ish injury, after which he wakes up in a strange, unsettling
new world that is both high-tech and incredibly ancient.
- About 8 hours of play time (depending on how much you
- Over 60 items and powerups hidden throughout the world
- Over 20 upgradeable weapons
- Classic 2D graphics
- Gripping sci-fi storyline
- Pulsing sci-fi soundtrack
Of course, in addition to the many classic gaming influences,
there are a few innovations to be had as well, but these will be
explained at a later time (i.e. when they’re ready to show
Tom will be submitting the current build of Axiom Verge to
the 2012 Dream.Build.Play challenge on May 15th, but the
finished game is expected to release sometime in 2013 for XBLIG and
All of the music, art, and code is made by the author.
About Tom Happ
Tom Happ began work on Axiom Verge in March 2010. It takes
up most of his spare time - that is to say, the time remaining when
he’s not also developing games as an employee of Petroglyph
Games (which is an awesome way to be spending your non-spare time,
by the way). He likes dogs, the desert, and video games.
phone: Please contact me through e-mail (or a direct
twitter message) for my number.