[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
SAN JOSE, Calif. – May 31, 2012 – Niko
Partners, the leader in Asian Games Market Intelligence™,
today announced the availability of a new report called
China’s MMOGs and Payment Methods with analysis of
the MMORPG and advanced casual game segments, the gamers who play
them and the way gamers pay for them. Based on Niko’s
surveys, interviews, and Top Ten games lists, the report highlights
key trends and actionable insights regarding the continuing
dominance of MMOGs in a market where the recent surge in popularity
of casual, social and web game segments has justified a lot of
media attention. This is critical analysis for any online game
company, PC hardware maker, components maker, service provider, or
institutional investor with an eye on China.
“China is home to more than 150 million gamers who
collectively generate half of the global PC online games revenue,
and several large online game companies that have begun to expand
internationally. Our analysis shows that while Chinese gamers start
with casual and social games, many evolve into MMOG gamers and then
contribute much more revenue than gamers who stick to simpler
games,” said Lisa Cosmas Hanson, managing partner of Niko
Partners. “The percentage of online games revenue derived
from MMORPGs has declined in the past several years, but the
combined massively multiplayer online games segment of MMORPGs and
advanced casual games will remain critically important throughout
our 5-year forecast period.”
Key takeaways from Niko’s
China’s MMOGs and Payment Methods report
include:
· Chinese gamers are more
likely to spend money on MMORPGs than on any other type of game,
with 85% of gamers who play MMORPGs spending money on games.
· More than 60% of
China’s Online Games Revenues Comes from MMOGs.
· Numerous strong Chinese
online game operators compete head-to-head for MMORPG market share,
but Tencent reigns supreme for advanced casual games.
The 28-page report is available now at:
http://www.nikopartners.com/researchstore <
http://www.nikopartners.com/researchstore> or
by contacting
sales@nikopartners.com <
mailto:info@nikopartners.com> , for $3,500.
Niko has changed our annual subscription format in 2012 and now
publishes 10 deliverables for subscribers, with 5 of those reports
available for individual sale upon completion. In June we will
publish
China’s Mobile Games Market Report 2012. Contact us
or visit
http://www.nikopartners.com <
http://www.nikopartners.com> for subscription
information. You can also follow us on Twitter (
http://www.twitter.com/nikochina <
http://www.twitter.com/nikochina> ) or
subscribe to our free newsletter analyzing important Asian games
market news every week by emailing
megan@nikopartners.com <
mailto:megan@nikopartners.com> .
ABOUT NIKO PARTNERS
Niko Partners is the leader in Asian Games Market
Intelligence™, specializing in the Chinese and Southeast
Asian game markets. Founded in 2002 and celebrating its 10th
anniversary in 2012, the firm conducts syndicated and custom
research studies on Chinese gamers, Southeast Asian gamers, online
games, offline games, consoles, handhelds, regulatory issues,
piracy, development, online operators, distribution, and retail.
Niko Partners also offers consulting services including focus
groups, partnership selection, market opportunity analysis, custom
surveys in cities throughout China and the Asia-Pacific region and
customized data analysis. The goal of the research and strategic
advisory services is to help understand the market, strategically
enter or expand market share, and continue to profitably grow
within China and Southeast Asia’s impressive markets.
The company is based in Silicon Valley and Shanghai, and its
clients include worldwide leaders in game software, hardware, and
services, as well as hedge funds, media companies, trade
associations, and management consulting firms, all of whom have a
vested interest in a thorough understanding of the games industry
in Southeast Asian and China.
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