[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Marina del Rey, CA –September 21,
2012 –
Playing Games is Educational! G-Learning (Game based
Learning) applies educational content in the class room. The
G-Learning purpose is to improve the efficiency in the academic
achievements of the students. Gravity Interactive developer of the
popular massive multiplayer online role-playing game (MMORPG) ROSE
Online has partnered with South Korea based CMI (Korean
Contents Managements Institute) to bring G-Learning to public
Education in Vietnam.
“We have seen the success that G-Learning has had and we
are excited to see the results from the class room in
Vietnam,” said Jay H Choi, Chief Operation Officer at Gravity
Interactive. “The excitement in learning is what we have
enjoyed seeing, and to see that comprehension results are higher
with the G-Learning system has been spectacular!”
G-Learning has seen results in the United States, South Korea
and is currently in class rooms in Vietnam. In September 2010,
G-learning was used for the first time in a United States
elementary school in Culver City, California. The results of the
first G-Learning class showed a 10.8% increase in scoring averages
with Game Based Learning of Math. Last year, Gyeonggi Province
surveyed 42 elementary schools conducting G-learning classes in
English and Math with scores improving respectively, 52% and
29%.
This year in Trân Duc Luong, Vietnam G-Learning, with the
approval of the Ministry of Education, will be used in class rooms
and expanded based on results. “The students and teachers
reaction was beyond expectation,” said Chay Trong Lien Hio
Quic, Officer at the Ministry of Education. “Depending on the
result, we will plan to extend the G-learning to whole Ho Chi Minh
City schools, Vietnam is now focusing on global education and Game
based learning which is perfectly suitable for our policy
contents.” he added.
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About
Game Based Learning (G-learning)
The Contents Management Institute developed an online curriculum
based on analysis of the English & math curriculum for fifth
graders using “Rose Online,” it’s based on
Massively Multiplayer Online Game created by Gravity Interactive
and introduced it to the public school system. The method was first
used in business management classes at ChungAng University in 2003,
and over the past eight years has been adopted by graduate schools
at Seoul National University and elementary, middle and high
schools in Korea. The Ministry of Culture, Sports and Tourism and
the Ministry of Education, Science and Technology designated
“model schools” for G-learning in 2009, and since then
G-learning has been conducted in English and math classes at those
schools.
Contents Management Institute (CMI) has been constructing
G-learning service infrastructure such as producing G-learning
contents, designing G-Learning instruction and G-learning teacher
training program. Game based learning is perfectly suitable for the
general education that is familiar with online games. While playing
games, they have fun and learn. The basic premise is to utilize
gaming’s optimal functions, to immerse and not repress the
game.
About
Gravity Interactive, Inc.
Headquartered in Marina Del Rey (California, U.S.A.),
Gravity Interactive, Inc.
was established in March 2003 and is the U.S.
subsidiary of
Gravity Co.
Ltd. (South Korea, Nasdaq GM: GRVY). Gravity
Interactive, Inc. is a world-renowned leader in online game
publishing and operates Massively Multiplayer Online Role-Playing
Games (MMORPGs) for the North American casual and hardcore gaming
markets. The company's flagship title,
Ragnarok Online, has over three (3) million North American
subscribers (about 50 million subscribers worldwide) and has been
joined by other titles
Dragon Saga, Requiem: Memento Mori,
ROSE Online and Maestia: Rise Of Keledus. More
information can be found at
www.warpportal.com
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