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February 26, 2017
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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]


COPENHAGEN, Denmark – [19 November 2012] – Team Buttfighters is psyched to announce the release of LAZA KNITEZ!! a local multiplayer deathmatch game with a minimalist aesthetic and maximum awesome.  The game is now available on any Flash-capable OS in a two player web version available on the website, a free downloadable shareware version for four players and an XXL version available by donation.  Featuring a ten-second learning curve, the game's design brings deathmatch to the masses (even your parents) while supporting high-level competitive play.

A fast-paced trailer with live footage of players having a great time from exhibitions at Distortion Street Festival in Copenhagen and pre-release testing is now available. Seeing the game in action demonstrates the finely tuned game design that's taken plenty of public events by storm.


LAZA KNITEZ!! is an arcade-style deathmatch game with finely tuned gameplay and an irreverent sense of humor. It has a space horse techno soundtrack, 8-bit graphics, and sound effects tuned to a pentatonic scale so all slaughter takes place with maximum harmony. The XXL version includes "CRAZINESS" mode, which records the sounds players make and alters the game speed in response to their howls of victory and defeat, and the ability to modify almost every gameplay parameter from base speed to player names.

LAZA KNITEZ!! won the Indie Sensation Award at the 2012 Nordic Game conference and has been exhibited at Distortion Street Festival, Copenhagen's Culture Night, and Spilbar. It tours in a custom-built hacked IKEA cabinet and will soon be reincarnated in a refurbished arcade cabinet in the U.S. It is currently a student entry in the 2012 Independent Games Festival and will be exhibited at WORM in Rotterdam as part of the "VERSUS" event on November 24th.

About Team Buttfighters

Team Buttfighters is composed of four rowdy dudes who met in Miguel Sicart's game design class at IT University of Copenhagen's Games Master of Science program.  They have taken an oath to develop the best local multiplayer games on the planet. Jonatan van Hove is a Belgian programmer and game designer known internationally for his handsome mustache. Mads Johansen is a Danish programmer and level designer who can out-code and out-drink four to five normal men. Tommy Rousse is an American producer and sound designer with a passion for trash talk and neon. Jonas Maaloe is a Danish game and interface designer currently studying at NYU's Game Center and chainsmoking. In hindsight, they probably should have chosen a different company name.  This is their first game.


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