[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
CHICAGO - Dec. 13, 2012 - Bytebin Studio, an
independent MMO game developer, has today announced the launch of
Deepworld for iPad and iPad mini. The crafting
adventure game makes a seamless transition from Mac OSX, allowing
players to log into their
Deepworld account from either desktop or mobile
devices. The iPad release provides the same complete MMO
gameplay and functionality, with controls re-tooled to optimize the
iPad’s multi-touch capabilities. The game is available
to download for free on the App Store:
Deepworld is a 2D massively multiplayer crafting and
building experience. The hand-drawn steampunk universe is
always online so that players can join friends from their iPad or
Mac computer without having to run a server—it’s all
built into the game. There is a vast world to roam and mine
for materials and items. Once players collect enough
resources they can use the simple one-tap crafting system to create
new items including construction materials, utilities, decorations,
tools, and even weapons and machines to help on the journey.
It’s easy to connect with friends to build anything
Deepworld players can:
Deepworld today on the iPad at
Explore: Delve into the depths of a hand-drawn
world and dig for precious materials with multi-touch controls
developed specifically for the iPad. Walk, jump, and fly with
ease using the virtual d-pad.
Create: Rebuild the world in any way imaginable
with a simple one-touch crafting system to make hundreds of
different items to improve the desolate steampunk land.
Fight: Use their own weapons to fend off creatures
or build defenses to protect their creations.
Collaborate: Meet and join new friends on an
online universe wherever and whenever they are to build a brand new
Customize: Design their character’s
appearance and complete achievements to earn skill points to boost
dexterity, mining ability, and more.
Bytebin is an independent game studio out of Chicago,
specializing in building massively multiplayer games, envisioning
wild server architectures, and making (and drinking) craft
cocktails. The team consists of developers Mike Laurence, Jason
Pearl, and artist Quinn Stephens.
Rahat Rashid, TriplePoint for Bytebin