My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 19, 2013
 
All You Need is Love [3]
 
Students: Tips for Learning Game Development Over the Summer [1]
 
All Your Nintendo Let's Plays Are Belong To Nintendo? [77]
 
Even Further Down the Curation Rabbithole [11]
 
Systems of Control in F2P [27]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 19, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Amazon Game Studios
Sr. Game Designer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Aeternum Press Release
  Share on Twitter Share on Facebook RSS
 
 
12/18/2012
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Wasted Brilliance has released our debut title on X-Box's indie marketplace.  It’s called Aeternum, a side-scrolling bullet-hell shooter that has already garnered a fair amount of praise (and rage) from critics for its attractive pixel art, rock-solid soundtrack, goofy story and ball-busting difficulty.  The game is the culmination of almost two years of work, almost entirely put together by one man: Brooks Bishop, with a spot-on soundtrack by the great Jesse Bishop (no relation) and story/dialogue by Nate Graves, indie game critic turned by the dark lure of development.

In short - we've made the kind of old-school title that should make any child of the 16-bit era proud, and at only a dollar (80 MSP) to pick up - it's cheaper than any coin-op machine ever would have been.

The PC version is in the works now and will release with additional dialogue, a new playable character and an EX stage/boss (to be patched into the XBLIG version as well).  Tentatively scheduled for early 2013.

In addition, we're running a contest for the bravest (or most patient) of souls to undertake.

" Aeternum is hard.

But that's half the fun isn't it? The way all the sweat and terror and panic gives way to relief and victory when you finally manage to pull it off!

Because we know it's so hard, we're offering up a prize for the first person to show us they can really best the game.  All you need to do, is record yourself doing a full play through of Aeternum on Demonic, with no continues (aka a full 1CC), post it to YouTube and let us know to have a look!  The first person (or maybe a few people, who knows!) to do this will get a super special package shipped to them by Jesse Bishop himself.  If you do it on Lunatic instead, we'll make the pot even sweeter."

Further details on that can be found here - http://wastedbrilliance.com/2012/12/the-aeternum-demonic-challenge/

The official website is http://aeternumgame.com  

 
   
   
UBM Tech