GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 19, 2014
 
Using Scrum in “Real World” Game Production
 
Design Precepts [1]
 
An Algorithm for Discovering "Hidden Gems" [11]
 
Cult County Kickstarter: Funded Success or Public Failure? [11]
 
Can we learn anything from strange old adventure games? [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 19, 2014
 
Treyarch / Activision
Associate Art Director - Treyarch
 
Treyarch / Activision
Associate Animator (temporary) - Treyarch
 
Activision Publishing
Principal Graphics Programmer
 
Activision Publishing
Executive Producer-Skylanders
 
Activision Publishing
Director, Central User Testing
 
Insomniac Games
Associate Engine Programmer
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Future Games of London reach 50 million downloads
  Share on Twitter Share on Facebook RSS
 
 
01/18/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

14 th January 2013

London, UK

Future Games of London (FGOL) announced today that it has passed the milestone of 50 million downloads across iOS, Google Play and Amazon App Store. Since its formation in 2009, FGOL has seen huge success from its Hungry Shark, Pool Bar, Snooker Club and Grabatron franchises, with more new IP promised for 2013. 

"We're thrilled to have achieved over 50 million installs" commented Ian Harper, Managing Director, "It's a sign of how big the smart phone & tablet market has become, that we can do this in just 3 years. We're forecasting even further growth in our year-in-year installs and revenue in 2013". 

"December was our 2nd largest revenue month ever" added Harper, "Hungry Shark Evolution became Free-to-Play in early December and has already reached over 1.5 million downloads on iOS alone. Our total downloads across all platforms for December passed 3 million".

"What's exciting for us is to see such a healthy distribution of revenue & installs across multiple platforms, franchises and geographies" explains Chris Dawson, Creative Director. "We can already see huge headroom as the overall market grows, but also as we better understand our players and begin to build richer and more immersive entertainment on smart phones & tablets. We've really only scratched the surface of what's possible."

 

 
   
   
UBM Tech