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  Unity Announces DirectX 11 competition winner
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02/01/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

In January, Unity challenged its users to harness the power of DirectX 11 and create some amazing content. Today Unity announced the Grand Prize Winner and runners up to the competition.

The Grand Prize Winner who walked away with he $10,000 and a trip to Unite 2013 in Vancouver, was “ The Museum of the Microstar” by Anton Hand and co who produced a tech demo and interactive narrative short in a massive sci-fi museum of mankind’s disastrous quest towards technological advancement. The piece demonstrates DirectX 11 Tessellation Shaders, GPU Simulated Particles (using compute shaders for simulation & collision computations), and a physically-based shading model (using radially symmetric reflection maps).

The judges were blown away by the demo’s advanced technical level and polish and its demonstration of many Direct X 11 features together with a compelling narrative.

The Runner Up’s for the competition were Voxel Cone Tracing by Kurt Loeffer and Davit Naskidashvili’s DirectX 11 Video.

For additional details please check out the Unity blog post at:- http://unity3d.com/contest/dx11

 

 
   
   
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