[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
In January, Unity challenged its users to harness the power of
DirectX 11 and create some amazing content. Today Unity announced
the Grand Prize Winner and runners up to the competition.
The Grand Prize Winner who walked away with he $10,000 and a
trip to Unite 2013 in Vancouver, was “
The Museum of the Microstar” by Anton Hand
and co who produced a tech demo and interactive narrative short in
a massive sci-fi museum of mankind’s disastrous quest towards
technological advancement. The piece demonstrates DirectX 11
Tessellation Shaders, GPU Simulated Particles (using compute
shaders for simulation & collision computations), and a
physically-based shading model (using radially symmetric reflection
maps).
The judges were blown away by the demo’s advanced
technical level and polish and its demonstration of many Direct X
11 features together with a compelling narrative.
The Runner Up’s for the competition were Voxel Cone
Tracing by Kurt Loeffer and Davit Naskidashvili’s DirectX 11
Video.
For additional details please check out the Unity blog post at:-
http://unity3d.com/contest/dx11
|