My Message close
GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
May 21, 2013
 
Let’s produce HTML5 games with a serious approach.
 
An Object Of Lust
 
Gamasutra Blog Guidelines - Updated and open for discussion [9]
 
Postmortem: ROBLOX Mobile
 
Fingle marketing effort and numbers [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 21, 2013
 
The Workshop
Character Artist
 
Tarsier Studios
Design Director
 
Visual Concepts
Game Build Engineer - 2K Sports
 
Trendy Entertainment
Marketing Producer
 
Blizzard Entertainment
Senior Software Engineer, User Interface
 
Blizzard Entertainment
Senior Technical Artist
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Slamjet Stadium Launches this Thursday
  Share on Twitter Share on Facebook RSS
 
 
03/11/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

For immediate release

The future's wildest and craziest sport is coming to iPad on Thursday 14th March courtesy of indie developer Alistair Aitcheson.

"I received a psychic transmission from the year 2113, which inspired me to make Slamjet Stadium ," said Alistair. "It was the one day I forgot to put on my foil hat - funny how these things happen by accident!"

A futuristic version of football played on hoverbikes, Slamjet Stadium as transmitted to Alistair was chaotic, brutal and super-fast. Recreating this vision, his game encourages players to share an iPad and play one-on-one. 

"You can grab each other's players, throw them into traps, activate multiball releases, or simply wrestle for control of the arena in the real world."

Included in the vision were six playable teams from across the galaxy, from bloated space pigs to ageing sci-fi fanboys, and nine ridiculous arenas filled with sawblades, wormholes and traps.

"I was lucky to get such a clear picture of what sport will be like in the future, so it would have been selfish not to share it with the world. Not everyone has psychic abilities as sensitive as mine.

"I really wanted people to get a feel for the energy and violence in the sport - so I focused on getting people to play together, sharing an iPad, getting in each other's way, playing dirty and having a great laugh."

Reflecting the advancement of artificial intelligence in 2113, Slamjet Stadium also features a single-player mode where players can take on increasingly tough A.I. challengers to earn trophies, new arenas and Game Center achievements.

So, is this highly physical shared-tablet play the gaming of the future?

"I sincerely hope not," says its creator. "It's far to crazy and chaotic for me. I'm more into Snakes and Ladders."

Slamjet Stadium launches March 14th for iPad

More information and screenshots: http://www.slamjetstadium.com

Developer's blog: http://aitchesongames.blogspot.com

Trailer: http://www.youtube.com/watch?v=UkLYXtewCDo

Press Kit: http://www.slamjetstadium.com/presskit.html

About the Developer

25-year old Alistair Aitcheson runs a one-man games studio in Wiltshire, UK. In 2011 he released his studio's debut title, Greedy Bankers, followed by an iPad-exclusive sequel Greedy Bankers vs The World.

Greedy Bankers vs The World was noted for its frantic shared-device multiplayer which encouraged players to cheat and steal from each other, and was a finalist in Eurogamer's Indie Games Arcade, as well as Tap! Magazine's game of the week.

As well as programming the games and running his business, Alistair Aitcheson does all his own artwork, and wants to bring his unique and identifiable art style to his work. He has a great passion for bending the rules and creating laughter through his games.

Before starting his indie business, Alistair was a hobbyist game developer for ten years, starting his studio after graduating university as a mathematician.

In 2011 he was awarded a place in Develop magazine's 30 Under 30

 
 
   
   
UBM Tech