[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
For immediate release
The future's wildest and craziest sport is coming to iPad on
Thursday 14th March courtesy of indie developer
"I received a psychic transmission from the year 2113, which
inspired me to make
," said Alistair. "It was the one day I forgot to put on my
foil hat - funny how these things happen by accident!"
A futuristic version of football played on hoverbikes,
Slamjet Stadium as transmitted to Alistair was chaotic,
brutal and super-fast. Recreating this vision, his game encourages
players to share an iPad and play one-on-one.
"You can grab each other's players, throw them into traps,
activate multiball releases, or simply wrestle for control of the
arena in the real world."
Included in the vision were six playable teams from across the
galaxy, from bloated space pigs to ageing sci-fi fanboys, and nine
ridiculous arenas filled with sawblades, wormholes and traps.
"I was lucky to get such a clear picture of what sport will be
like in the future, so it would have been selfish not to share it
with the world. Not everyone has psychic abilities as sensitive as
"I really wanted people to get a feel for the energy and
violence in the sport - so I focused on getting people to play
together, sharing an iPad, getting in each other's way, playing
dirty and having a great laugh."
Reflecting the advancement of artificial intelligence in 2113,
also features a single-player mode where players can take on
increasingly tough A.I. challengers to earn trophies, new arenas
and Game Center achievements.
So, is this highly physical shared-tablet play the gaming of the
"I sincerely hope not," says its creator. "It's far to
crazy and chaotic for me. I'm more into Snakes and Ladders."
Slamjet Stadium launches March 14th for iPad
More information and screenshots:
About the Developer
Alistair Aitcheson runs a one-man games studio in
Wiltshire, UK. In 2011 he released his studio's debut title,
Greedy Bankers, followed by an iPad-exclusive sequel
Greedy Bankers vs The World.
Greedy Bankers vs The World was noted for its frantic
shared-device multiplayer which encouraged players to cheat and
steal from each other, and was a finalist in Eurogamer's Indie
Games Arcade, as well as Tap! Magazine's game of the week.
As well as programming the games and running his business,
Alistair Aitcheson does all his own artwork, and wants to bring his
unique and identifiable art style to his work. He has a great
passion for bending the rules and creating laughter through his
Before starting his indie business, Alistair was a hobbyist game
developer for ten years, starting his studio after graduating
university as a mathematician.
In 2011 he was awarded a place in Develop magazine's 30 Under