[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Scottsdale, AZ, March 11, 2013 – Industry
vet Joe Ybarra and his new studio Joe Got Game have announced their
debut title, Shackleton Crater is live on Kickstarter.
You can check out the project page here.
A uniquely fast-paced strategic simulation, Shackleton Crater
brings to life the exploration and colonization of the southern
pole of the moon across a one-hundred year period beginning in the
near future.
Using actual lunar mapping data and satellite photos in concert
with the Unity 3D engine, Shackleton Crater offers an
ultra-realistic, finely detailed background to the player’s
efforts to reach the moon. Players will also be tasked with the
managing of basic resources in the face of incredibly unforgiving
physical conditions, building a thriving habitat, and later -
missions to explore the far reaches of the lunar surface.
“After many years of setting up new studios
including Electronic Arts – under the private investor and
venture capital model,” Joe commented, “I’ve been
equally impressed with how the Kickstarter people have made
crowdfunding so accessible, and with how fans of great game
projects have participated in the process in such large
numbers.”
Joe Got Game’s Kickstarter includes a variety of rewards:
digital downloads (initially with Beta releases), plus T-shirts,
limited edition posters, licenses for two future expansion packs
and much more. Joe went on to say, “We expect that the
community will really appreciate the scope, realism and excitement
factor of the Shackleton Crater design, as well as the opportunity
to become part of the development process.”
Shackleton Crater will be offered for Windows, Android, and iOS
operating systems and for a variety of mobile devices, and is
targeted for first delivery in Spring, 2014.
About Joe Got Game
With over thirty years in the game industry, Joe Ybarra is known
for dozens of classic titles (such as Wasteland, Madden Football
and The Matrix Online), his executive roles with major publishers
(including EA, Ubisoft and Warner Bros.), plus his pioneering work
in the art and technology of game development. Founded in early
2012, Joe Got Game is dedicated to crafting games which are based
on Joe’s vast legacy, and which deliver an exciting,
meaningful experience to a worldwide audience. More information can
be found at
www.joegotgame.com
.
About Shackleton Crater
Shackleton Crater is a fast-paced, multi-player, multi-platform
strategy game spanning 100 years of lunar exploration and
colonization. Combining actual lunar data, current space
technology, hard science fiction and Joe Ybarra’s time-tested
game design expertise, Shackleton Crater offers an exquisitely
detailed simulation of mankind’s dream to return to the moon.
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