[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
San Francisco – March 12, 2013–
Havok™, a leading provider of interactive 3D game technology,
today announced the launch of a major new version of its
industry-leading Havok Physics technology. The release is the
culmination of more than 5 years of internal R&D effort. It
features significant technical innovations in performance, memory
utilization, usability and simulation quality, and represents a
major leap forward in physics simulation for games.
Designed from the ground up for the computing architectures that
will define games for the next decade, this release targets
next-generation home consoles, mobile and PC while continuing to
offer full support for current generation consoles.
“This release of Havok Physics marks the third major
iteration of our physics technology since the company was founded
15 years ago. Although Havok Physics is widely recognized as the
industry’s leading physics solution, our R&D team is
constantly striving to innovate and push the technology
further,” said Andrew Bond, Vice President of Technology for
Havok. “The result is a new engine core built around fully
continuous simulation that enables maximum physical fidelity with
unprecedented performance speeds. Beta versions of the technology
have been in the hands of a number of leading developers for some
time and we have seen dramatic performance gains with simulations
running twice as fast or more, and using up to 10 times less
memory. Additionally the new core’s performance is extremely
predictable, eliminating performance spikes. We are genuinely
excited to see how game designers will harness the additional power
that we are offering with this release.”
“At 2K Czech, our games demand a physics solution that
can scale efficiently and handle highly detailed interactive
environments. Having recently moved to the next generation of Havok
Physics, we’ve been blown away by how Havok’s new
physics technology is able to make highly efficient utilization of
all available hardware cores with a very lean runtime memory
footprint,” said Laurent Gorga, Technical Director at 2K
Czech. “This combination allows us to deliver the high
quality simulation at the scale we need and we are really looking
forward to making some incredible games with the new
technology.”
Havok is currently scheduling meetings for technical reviews of
its latest Physics technology at GDC March 27
th– March 29
th, Business Suite #400.
For more information or to schedule a meeting to review the
latest tech, visit
www.havok.com/physics.
About Havok:
As a leading provider of games development technologies, Havok
has over 13 years of experience servicing the most demanding
technology requirements for leading customers in the commercial
games and entertainment industry. A combination of superior
technology and dedication to delivering industry leading support to
its customers has led to the company’s technologies being
used in over 500 of the best known and award-winning titles
including
Halo 4,
Assassin’s Creed®
III, Guild Wars 2, The Elder Scrolls® V:
Skyrim™,
Call of Duty®
: Black Ops II,
Skylanders Giants™ and Modern Combat 4: Zero
Hour.
Havok works in partnership with the world’s best known
publishers, developer studios and developer teams, including
Microsoft Games Studios®, Sony Computer Entertainment Inc.,
Nintendo®, Ubisoft®, NC Soft, Rockstar, EA,
Bethesda™, Insomniac, Bungie, Naughty Dog, Evolution Studios
and Guerrilla Games. Its cross-platform, professionally supported
technology is available for PlayStation®4, PlayStation®3,
Xbox 360™, PC Games for Windows, PlayStation Vita®,
Wii™, Wii U, Android™, iOS, Apple® Mac OS and
Linux.
Havok’s products have also been used to drive special
effects in movies such as Harry Potter, Clash of the Titans,
Watchmen, James Bond, and The Matrix. Havok has offices in Dublin
(Ireland), San Francisco, Seoul, Tokyo, Beijing,
Southern Germany. Havok is an Intel® owned
company.
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