[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Computer screen remains number one screen with 35.8% share
Nextgen consoles ensure CAGR of 3.5% for games on TV, but lose
global market share
AMSTERDAM, 6 June 2013 –
Following the recent release of estimates for 2013 global
games market revenues , Newzoo has now shared its view on global
growth towards 2016. According to The 2013 Global Games Market
Report, game revenues will grow at a compound annual growth rate
(CAGR) of 6.7% to $86.1 billion by 2016. The number of gamers
worldwide will rise from 1.21 billion this year to 1.55 billion.
Mobile gaming will grow at an average annual rate of 19% for
smartphones and 48% for tablets, grossing $13.9bn and $10.0bn in
2016 respectively. Combined, they will take a 27.8% share of the
global market, up almost ten percent points compared to this year.
Primarily fuelled by a global CAGR of 10.4% for MMO games on PC,
the computer screen will continue to lead other screens with a
market share of 35.8% totalling $30.9bn in 2016. Nextgen consoles
and alternative distribution of games to TV will help to
consolidate revenues through the TV screen at a global growth rate
of 3.5%. The Asia-Pacific region will strengthen its leading
position with a 37.9% market share by 2016 as emerging markets
drive global growth.
Newzoo’s worldwide market size projections for the years
2012 to 2016 are illustrated below. Additional images showcasing
2013 estimates per region, segment and screen are also available. A
complete set of images from the Global Games Market Report can be
downloaded
here.
“
Especially in the weeks leading up to E3 we are witnessing a
large number of global market estimates and projections from
various sources. In principle it is not hard to make high-level
market projections”, says Newzoo CEO Peter Warman
. “The devil is in the detail and the real challenge is
twofold. First of all, projections should be based on primary data
sources across all business models and involving all KPIs in the
most granular way possible. This is very complex and is the reason
we spent 12 months developing the model behind our global data
report. The second challenge is to slice and present the data in a
way that is useful to the industry and investors. This requires
specific industry knowledge and hands-on experience working with
global game companies on a daily basis”.
Newzoo co-founder and CFO Thijs Hagoort adds
“Recent publications of non-specialist research companies
confirm that what we offer is unique. They typically place too much
emphasis on traditional console and PC gaming and underestimate the
new business models and screens. The annual global growth rate for
mobile game revenues of below 10% reported by PwC the other day, is
a good example. Overall, I am excited that we are now able to
provide the global picture as a continuous resource to our clients,
using our new global games data model and the report we launched
today.”
Note on reported figures
Newzoo’s market size estimates exclude
consumer-to-consumer second hand trade and sales taxes. Excluded
are also hardware sales, business-to-business services and online
gambling and betting revenues. Forecasts assume constant US$
exchange rates for local currencies as per year-end 2012. Historic
foreign currency revenues have been converted to US$ using the
year-end exchange rate.
Global Games Market Model & Report
Newzoo’s Global Games Market Report is specifically
designed to meet the demand for a global perspective on the games
industry, filling the gap created by the current pace of change and
slicing data in a way that suits industry needs. The 2013 Global
Games Market Report and the underlying Global Games Market Model is
a result of a continuous research effort that started early 2012.
It combines transactional data, primary consumer research as well
as extensive analysis of reported revenues and third party
research. The model calculates the absolute numbers of players,
payers and average spend per segment for over 100 individual
countries, representing over 90% of the worldwide population and is
continuously updated with new information. It also assists in
making projections into the future on a set of unique KPIs for the
various regions in the world. The 48-page report is available as of
today and can be ordered
online at a price of
€1,490 or $1,950.
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