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Press Releases

  TEKU STUDIOS PRESENTS 'CANDLE'
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07/29/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Spain, June 1 st 2013.    Teku Studios proudly announces their debut game, as well as some info about it. Candle is revealed.

Candle, which is set to be released for digital download this December on PC, is a 2D sidescrolling adventure game that uses the powerful and indie-lover engine Unity 4. Its creators describe it as a “dynamic graphic adventure”, since its gameplay combines both Platformer and Graphic Adventure genres. The player takes control of Teku, a young and inexperienced character in his journey to save his friends and unravel the mysteries of his world. Through his epic journey he will face many trials and puzzles that the player has to solve using his mind and inventiveness. The key feature of Candle's gameplay comes from a very specific ability of Teku: instead of a hand, he carries a candle that can be lit at certain places, and he must do whatever he can to prevent it from being extinguished. The flame of the candle is the key to solve many of the puzzles, as well as uncovering lots of secrets and clues.

Candle is being developed with a very unique and innovative process. The team explains it: “we paint the entire graphics of the game in a traditional way with watercolors, and then we scan all that in order to build the sprites of the environments, items, menus, etc. Also, the animations of every character and animal in the game are not digital, we draw and paint them frame by frame, then we scan every image and build the spritesheets for the animations instead. Once we have done all this working in Unity, we build each level, each scene and each character and so we get a nice handmade look for the visuals.”

The team at Teku Studios clarifies: “it wasn't easy to achieve this result. We knew since the early development stages that we wanted this to be our own art direction, but there are few-to-zero references out there on how to deal with such process”, and that's why “we believe that our method can truly give a personal and unique feeling to our games. If there's one feature that we would be glad if people talked about, it is that”.

Candle is now under development. At first, the team consisted only in 3 people: a programmer, an artist and a composer, but now three more people have joined the team to help them boost the development. Fans can now expect more contents and an earlier launch date. Teku Studios will also launch a Greenlight campaign this Summer to get the game into Steam, and if the campaign succeeds the game will not only be available throught that platform, but also feature some key Steamworks functionalities such as Achievements, gamepad support and Cloud Saving. Candle will also be available through Teku Studios' website completely DRM-Free. Also, Teku Studios has revealed several stretch goals for their crowdfunding campaign to take Candle to Linux, Mac, Wii U and even PS4 and Xbox One.

Candle is also receiving lots of praise due to its art style and development process. A legend Like American McGee has made a personal endorsement: “Check it out. The game looks awesome. The team is pure win. If I were an investor, I'd dump millions on”

Candle is set to be released this December on PC in both English and Spanish. Users can check for news and updates about the development, as well as all kind of media, at  www.tekustudios.com/eng/, via Twitter @TekuStudios and via Facebook TekuStudios. More media at YouTube (teaser trailer available).

·         Core features of the project

                - 2D adventure developed by combining traditional art desing with the latest development software.

                - Unique fusion of platformer and graphic adventure. “Dynamic Graphic Adventure”.

                - Total control over the character and his actions.

                - Original gameplay focused on the candle and its use of light.

                - Digital release on PC this December, with more possible  platforms depending on their funding on KS.

                - Yet-to-come Greenlight project page to get the game into Steam.

 

 
   
   
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