[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
The multi-award winning online racing game
Auto Club Revolution is undergoing a massive update to
offer more flexibility and a deeper player experience. The
Progression Update covers a wealth of improvements and new systems
which will engage with racers on a new level.
To explain the details of the update we ran a Q&A session
with Christoph Vietzke, Executive Producer on Auto Club Revolution,
here’s what Christoph said:
What is the Progression Update?
ACR’s Progression Update is a more robust and balanced
version of Auto Club Revolution. From looking at the free-to-play
market and taking on board player feedback, we have implemented new
systems to improve performance and stability into the racing
environment. New progression systems have been introduced to
enhance the player experience, making ACR a more engaging and
What does it mean to be a ‘Progression’
Previously a player could purchase any car or upgrade at
anytime, as long as they had the necessary credits, or ebucks. With
the new progression system a player must unlock cars and upgrades
as they increase their rank. With the Progression Update, ACR is
encouraging the player to progress through the game car by car
making Auto Club Revolution into a driver journey.
What are the benefits of the new system?
Having cars unlocked by levelling up adds a more honest and free
approach into the ACR experience. EXP points are earned by players
participating and completing races, the more a player races, the
more EXP they will earn. Earn enough EXP and a player ranks up,
giving access to new cars and upgrades that will
always be available for Credit purchases. As a player climbs
the ranks they will be rewarded with access to better cars with
higher levels of performance. Higher performance cars will also
earn a player more EXP and Credits per race, increasing the return
of investment the player has made to unlock and own the car.
What happens to a current players ranking, how does that
cross over to the new system?
A player’s rank will be transferred to the new system so
they can continue on their progression paths.
Are all cars available for purchase with Credits?
50+ cars (that’s almost 90%) are now available to purchase
with Credits, but they have to be unlocked in the showroom through
ranking up. This includes five brand new cars that will be
available for players to unlock (details on which cars these are
will be revealed soon!). The remaining cars are available as
Premium cars only, which are purchased via E-bucks. To be
absolutely clear the premium cars allow player’s access to
higher level cars direct, but these cars will never be the
strongest cars in the game.
The most powerful cars in the game still have to be unlocked
through proper competition; completing races and participating in
events. This results in the game being fair to players that are
willing to compete in and complete the racer journey in order to
race the top cars of the world.
What are Premium cars?
Premium cars are a range of special pre-upgraded cars that will
give the player an accelerated rate of rewards, earning them
additional EXP and Credits when used in a race. They cover a range
of performances, but are not the best cars in the game. The benefit
of Premium cars is that they will help to accelerate experience
payouts and help a player achieve ranks quicker.
What happens to cars which current players have
Veteran players, or anyone who played the game before the
implementation of the Progression Update will still retain the cars
they own, these will be exempt from the progression system. This
will reward our existing community with a bonus for being part of
our community so far.
How are damage and repair models being implemented into
New damage mechanics have been introduced in the Progression
Update. This is something that the community has been asking for,
for a long time. We now feel that the game has the right balance to
fully integrate it into the game. Damage will only be active in
competitive races (A.I. and multiplayer) and will not affect single
player practice races. During a race, a car can lose up to
approximately 10% of its performance through damage. A car will
never be damaged beyond a point at which the user could not
complete the race. After the race a damaged car will be unavailable
to race again until repairs have been made. Repairs cost a small
amount of Credits, corresponding to the amount of damage a car has
Unlike other games repairs happen instantly meaning a player can
race their favourite cars again quickly. The damage and repair
system adds another dimension to the car racing experience Auto
Club Revolution aims to be.
How is the upgrade system going to work?
Rather than being able to attribute a large number of upgrades
to a car we are making players take a more tactical approach by
giving the player a choice of applying up to three upgrades. Each
car has 14 different upgrades which can be applied to increase
various elements of performance, but players can only use three of
these at a time. Players can customise their load outs for specific
tracks, offering a more tailored experience. There will also be two
additional Premium slots available to purchase allowing for further
customisations. Upgrades will count for approximately 15% of
overall car performance, so it is down to the player to pick their
upgrades carefully to suit their driving style and the tracks they
How will rebalancing of car upgrades affect
Stock cars (cars with no upgrades) have been re-valued to
reflect their real-life counterparts more accurately; particularly,
the tyre grip of the stock cars has been improved resulting in a
quality driving experience for each car instead of only upgraded
cars. All the other upgrades have been made to fit specific