GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 20, 2014
 
Using Scrum in “Real World” Game Production [4]
 
Design Precepts [1]
 
An Algorithm for Discovering "Hidden Gems" [17]
 
Cult County Kickstarter: Funded Success or Public Failure? [11]
 
Can we learn anything from strange old adventure games? [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 20, 2014
 
Treyarch / Activision
Associate Art Director - Treyarch
 
Treyarch / Activision
Associate Animator (temporary) - Treyarch
 
Activision Publishing
Principal Graphics Programmer
 
Activision Publishing
Executive Producer-Skylanders
 
Activision Publishing
Director, Central User Testing
 
Insomniac Games
Associate Engine Programmer
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Danish Studio Press Play Shows Off New Xbox One and Xbox Live Arcade Title Max: The Curse of Brotherhood at Gamescom 2013 - Media Presentations Available Now By Appointment
  Share on Twitter Share on Facebook RSS
 
 
08/01/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Danish development studio Press Play, developer of the multi-award winning, indie cult smash Max and the Magic Marker (WiiWare™, iOS, PC and Mac), will be at Gamescom this year showing off its sequel Max: The Curse of Brotherhood  that will launch on Xbox One and Xbox Live Arcade. The unveiling marks the first time the highly anticipated sequel has been shown in Europe. Max: The Curse of Brotherhood will be playable on the show floor of the Microsoft booth (Hall C). Presentations will be done by Lead Designer Mikkel Martin Pedersen and Lead Artist Lasse Middelbo Outzen.

About: Max: The Curse of Brotherhood  (Xbox One and Xbox Live Arcade)

When Max wishes for his annoying little brother, Felix, to be whisked away by unknown evil forces, he gets more than he bargained for. Armed only with a marker and a hope of undoing what he has just done, he sets out on a perilous journey across deserts, eerie lantern-lit bogs, ancient temples and lush green forests to get his younger sibling back. Along the way Max gains and develops the power to manipulate the environment and overcome seemingly impossible obstacles.

    

Max: The Curse of Brotherhood mixes traditional Scandinavian storytelling with an inventive and colorful 2.5D platformer, combining classic jump and run gameplay with smart and innovative puzzles. By using the forces of nature, Max can create impressive pillars of earth, powerful streams of water and other elements with his magic marker. He must use them to travel through elaborate cave systems, forests and gloomy castles of Anotherland to save his brother. 

Presentations will be available from Wednesday August 21st - Friday 23rd on the consumer floor of the Microsoft Xbox consumer booth (Hall C).  To schedule a presentation please contact: Chris Clarke ( chris@planofattack.biz) or Audra McIver ( audra@planofattack.biz)  

 

 
   
   
UBM Tech