[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Worcester, MA - August, 27, 2013 -
Play Nimbus, a student founded game development team from
colleges in New England, has released their first mobile title,
Wobbles, for iOS and Android app stores worldwide.
Wobbles, players safely guide a line of adorable
creatures, called Wobbles, across a dangerous landscape by placing
gadgets and technologies in their path. As you do this, progress
your Wobbles through time and advance their technologies to help
them advance through time.
Wobbles is a unique blend of modern gameplay mechanics and
the classic game
Lemmings,” said Nick Mudry, Producer and Creative
Director for Play Nimbus. “
Wobbles is just the beginning of our adventures as a game
development team. We can’t wait to share our next project
with everyone very soon!”
Wobbles is won the “Best Entertainment Game”
award in March 2013 at the Microsoft New England Research and
Development Center during the Mass DiGI Game Challenge.
Wobbles is currently available on the Apple App Store,
Google Play, and the Amazon Marketplace for $1.99.
iTunes App Store:
Amazon App Store:
For press who are interested in receiving a review code of
the game please contact
Nick@PlayNimbus.com and we’ll get you
Wobbles is an upcoming mobile game for iOS and Android. Players
play as a godly figure, guiding a line of adorable creatures across
a landscape that you manipulate yourself using various gadgets. As
players do this, they are advancing the Wobbles’ civilization
through the eras and advancing their technology, ultimately
unlocking new gadgets for you to use.
Wobbles won the “Best Entertainment Game” award in
March of 2013 at the Mass DiGI Game Challenge, hosted at the
Microsoft New England Research and Development Center.
About Play Nimbus
Play Nimbus is a mobile game development team founded by a
group of students at Becker College, who are focused on creating
simple, yet elegant games. Founded in early 2012 during a game jam,
the team has moved forward to working hard on bringing these games