[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
FOR IMMEDIATE RELEASE
SEATTLE, WA - October 14, 2013 - Archive Entertainment is
excited to announce that 8BitMMO has reached its funding goal.
8BitMMO is an indie construction sandbox game with over 75,000
registered players where users can build houses, castles, even
entire cities in a retro-style massively multiplayer world.
The funding will allow the project to do some server upgrades in
preparation of the public launch of the Desktop Edition of the
game. The desktop edition is currently in private beta, and only
available to backers.
8BitMMO's first stretch goal is a Mac port of the game. Raising
an additional $600 will allow purchase of Mac hardware to port the
Desktop Edition of the game to run natively on that platform.
More information on 8BitMMO's crowdsourced fundraiser is
fundraiser ends at the end of October.
8BitMMO is a free online videogame where players can shape the
world block by block. The game's engine allows for a wide variety
of player made buildings. Players can build solo, or group up
and create their own towns with friends for cooperative building
projects. In either case, a grief protection system protects
the player's creations from unwanted interference. The game is
humorous in tone, with amusing quests and unusual enemies
. There is also Player vs Player and Player vs
Environment combat. While the game is in ongoing development, it is
fully playable on the project's website. As the project is Java
based, it can be easily run on Windows, Mac, and Linux operating
systems. Additional updates to the game are planned to introduce
more features and content.
About Archive Entertainment:
Archive Entertainment is a one-man indie developer, Robby
Zinchak. Previously a Producer at Microsoft, he has also led game
creation at Capcom and Midway, producing titles such as
Final Fight: Double Impact, and
FLOCK!. He is now working on 8BitMMO from his home in
Seattle. Robby has a long history with games: he wrote his first
one 19 years ago on a cutting edge 16-color PC. Since then, he has
continued to create games while retaining that same pioneering