[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
4 November, 2013 (Cambridge, United Kingdom)
– Octopus 8 Studies are bringing the
experience gained from over a decade working within games studios
including Blizzard, ZeniMax and Riot Games and combining it with
the new, exciting creative talents in the UK and around the world
to make exciting new games. The company is due to release their
first game in late 2013 and the second during early 2014.
Both games, which are released for mobile/tablet devices are
being produced in coordination with new breakthrough talent as part
of Octopus 8’s policy to give up and coming artists a
platform to develop their skills and ideas in order to get a
foothold into the games industry.
“Today’s announcement represents the beginning of a
very exciting period for us,” said Justin Parsler, Chief
Creative Officer of Octopus 8 Studios. “Our development teams
have been working hard on our first two titles, which we believe
showcase their great talent and combine originality and high
quality in a way that is sure to appeal. I am really thrilled to
see well designed games that would probably never have been
published by traditional methods reach an audience”
Octopus 8 Studios believe that these initial partnerships with
talented newcomers will demonstrate that this model of games
production and creation can be a big part of the future in the
evolving games industry.
Rich Barham, CEO of Octopus 8 Studios, said: “We are
continuing to see a move away from traditional, medium sized games
companies which span the gap between self publishers and the
industry giants. Many of the middle sized companies have large,
cumbersome and expensive infrastructures which are struggling to
maintain profitability in an agile and changing marketplace. Too
many good companies and people are suffering this situation, and
there are better ways to manage an evolving industry, particularly
with much of the superb talent which is currently being throttled
by the vicious circle of needing experience to demonstrate it.
Octopus 8 Studios is doing things a different way, and we believe
it’s the right way – for games people, and for
More details on the titles to be released will follow
About Octopus 8 Studios
Octopus 8 Studios are a privately owned studio founded by Rich
Barham, Chris Cox and Justin Parsler. Octopus 8 Studios is a multi
platform games studio, with a registered office currently in
Cambridge, United Kingdom.
Formed in July 2013 in order to work with new talent and give
them the guidance and support needed to break into the Games
Industry, Octopus 8 are currently developing two mobile/tablet
titles, one due by the end of 2013, and the second in Q1 2014.
‘O8S’ plan to build upon the successes of initial
developments to expand the studio as a platform for new talent,
both in the UK and globally in order to showcase and support
Rich Barham is an experienced game industry
veteran with a decade of international experience.
Rich started in games as one of the European Leadership team for
Blizzard Entertainment prior to the release of World of Warcraft.
He played an integral part in building the Blizzard Europe team
before moving over to the US office where he led a variety of
different teams before heading to ZeniMax/Bethesda in 2008 where he
built international organizations for the Elder Scrolls
Online. In 2011 he worked at Riot Games on League of Legends
before returning to the UK in 2013.
Justin Parsler is a lecturer in games design at
Brunel University and a senior designer at Mediatonic working on
high profile games.
Justin made his first computer game in 1984 and went on to work
first for live role-playing company Labyrinthe where he designed
rules that are still in use. He then worked with a number of play
by mail game companies before going on to found his own, Silver
Dreamer. The 21st century brought him to academia, where he
completed a Masters degree in Digital Games Theory and Design at
Brunel University before going on to teach the design portion of
that highly respected course.
He later worked on a new undergraduate program in games design
at Brunel and is an active researcher. Justin also does a great
deal of primary design for, and is currently helping to create, a
variety of high profile, big game releases for Mediatonic.
Chris Cox is a designer at Lady Shotgun and a
lecturer at Brunel University teaching design and application. He
has an MA in Games Design. Previously Chris has worked in
interactive theatrical training, running and managing courses all
over Europe where he worked with some of the UK’s largest
companies as well as being involved at all levels of event
management. He has also managed Live Action Role-playing companies
and contributed to other gaming experiences. Chris has a wealth of
background experience in scheduling, project management and
generally being helpful.
To learn more about the studio or its services, please