Latest Blogs
spacer View All     Post     RSS spacer
April 21, 2014
Using Scrum in “Real World” Game Production [6]
Design Precepts [1]
An Algorithm for Discovering "Hidden Gems" [18]
Cult County Kickstarter: Funded Success or Public Failure? [12]
Can we learn anything from strange old adventure games? [1]
Latest Jobs
spacer View All     Post a Job     RSS spacer
April 21, 2014
Piranha Games Inc
UI Engineer
Piranha Games Inc
Lead Software Engineer
Piranha Games Inc
Network Engineer
Senior Tools Developer (C#, Unity3D)
Senior Gameplay Developer (Unity3D, C#)
Treyarch / Activision
Associate Animator (temporary) - Treyarch
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Leigh Alexander, Chris Morris
Jennifer Sulik
Gina Gross
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Blogging Guidelines
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Battle Worlds: Kronos launched successfully
  Share on Twitter Share on Facebook RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

On Monday last week Battle Worlds: Kronos launched on Steam, GoG and other sites. The Kickstarter-backed turn-based strategy game gave a strong showing in the Steam charts, staying in the Top 20 for four days, reaching as high as 1st place on Mac and Linux and 4th on Windows.

In Germany, home territory of Kronos developer King Art Games, a boxed copy of the game is available in two flavors: standard and Missile Command Editon. The latter sold out within the first two days, the standard version was out of stock in most places during the first week. 

Jan Theysen of King Art Games says: 'We stand dumbfounded before the success of Battle Worlds. We want to thank all the Kickstarter backers and the early buyers: You have done more than just buying a game, you have delivered a statement, telling the gaming world that turn-based strategy is still a genre with commercial potential. Still a genre that merits publisher budgets. Still a genre that people love.'

Please note: The Kronos story is not over yet. Android and iOS versions are planned for early 2014, a browser version is in the making.  

UBM Tech