DRACULA: A TERRIFYING SUCCESSFUL SAGA
During almost fifteen years, the adventure video game saga “Dracula” has made the players tremble thanks to a faithful adaptation of the myth, with imaginative scenarios and tough puzzles, yet meant for all.
Today, more than a million and a half games of the “Dracula” series have been sold throughout the world and 500,000 versions downloaded on mobiles.
Today, Microids introduces the 4th episode of the saga.
"DRACULA 4: THE SHADOW OF THE dragon":
SHIVERS AND INVESTIGATION AROUND THE WORLD
Montreuil, November 5, 2013. Microids announces the launch of the fourth title of the adventure video game saga "Dracula" on iOS and soon on Android.
More than ten years after the first episode was released, the Prince of Darkness is back in this first person adventure game, full of puzzles and mysteries. With more than one and a half million games sold throughout the world, the Dracula saga has conquered the players’ hearts.
"Dracula 4: The Shadow of the Dragon" strives after the same success as the first trilogy and uses the adventure games published by Microïds specific ingredients, i.e. a catchy plot, quick thinking puzzles, charismatic characters and a supernatural atmosphere.
In "Dracula 4: The Shadow of the Dragon", players embody Ellen Cross, an art restorer assigned by the New York Metropolitan Museum to identify a masterpiece that has just reappeared in Budapest. A few months earlier, this masterpiece along with its collection had mysteriously disappeared at sea.
The investigation begins and leads Ellen Cross on a journey around the world (Turkey, Hungary, England, USA…) where she will meet enigmatic characters such as Adam B. Stoker, the famous novelist’s great grandson…
At the beginning of the game, players can choose to run a Prologue (to learn the basic commands) or to directly start the investigation in Whitby’s Castle, in England.
Thanks to a 360 degree first person view , players move in 3D environments where they must observe and think quickly to solve the puzzles on their way.
they can use a quick inventory
allowing them to equip an object and use it during the
game (for instance, the black light helps studying the masterpieces
Ellen is about to discover).
Also, Ellen’s journal helps the players to register important information during the adventure (press clipping, goals, transcription of discussions…) as the first aid kit contains the heroin’s medication and specific dose.
Players will learn that Ellen Cross is affected by a severe disease that weakens her. Consequently, they will have to regularly combine and use the medication to restore Ellen’s health, or they won’t be able to carry out specific actions. This constraint encourages players to pay close attention to their character and helps embody her.
Finally, players can unlock more than twenty trophies and try to improve their score during the adventure . Players who will finish the game quickly with as little help as possible will be rewarded. Puzzles
"Dracula 4: The Shadow of the Dragon" is available as of December 05, 2013 on iOS and will be soon on Android in English, French, Italian, Spanish and German.
The trailer of the game : https://www.youtube.com/watch?v=IdhszC8namY
The official website : http://www.dracula.microids.com
" Dracula 4 : The Shadow of the Dragon " (Universal : iPhone/iPad)
Price: $ 4,99
Size: 580 Mb
" Dracula 4 : The Shadow of the Dragon " (Android)
Price: $ 4,99
Size: 580 Mb
Also available on PC and Mac
" Dracula 4 : The Shadow of the Dragon " (PC - Mac)
Size: 1,12 GB
A JOURNEY AROUND THE GLOBE
During the adventure, the players and Ellen Cross will travel around the world to find answers to their questions, from the streets of New York, to the charm of England, with the mystery of Istanbul…
A real investigation around the globe awaits them!
Marianne TOSTIVINT – Scriptwriter and Game Designer
Olivier TRAIN – Art Director
Why did you choose to have the plot of Dracula 4 take place in the 1990s?
“At the beginning, we had several possibilities. We could
either relocate the plot in Harker’s victorian England,
continue Father Moriani’s story or explore a new idea. We
chose the third option because it offered more liberty to create a
brand new story and introduce new characters, such as Ellen
Cross or Adam B Stocker. But still, several hints from the previous
episodes are included and can have an impact on the
“During our research, we discovered that Bram Stocker and Oscar Wilde knew each other and dated the same woman. It gave us the idea that Dracula could have inspired both writers in their work. Also, just like the concept of the vampire who keeps his eternal beauty, art is a kind of immortality. Linking both to give birth to the portrait of Dracula seemed interesting and allowed us to avoid the traditional stereotypes of the vampire hunter or the churchman, to create our heroin”.
Pierre ESTEVE – Composer
The atmosphere surrounding Dracula is very particular. How did you manage to recreate it in this fourth episode?
“During the adventure, the players know that Dracula is
around, that he is never very far away. Consequently, I chose to
compose a theme with saturated electric guitars that create a
shady, dark atmosphere that keeps the players in suspense. I use
the vampire noxious presence, that players can feel, rather than
the character of Dracula as we know it.”
Is "Dracula 4: The Shadow of the Dragon" meant for a wide audience or only adventure video game fans?
« Unlike previous titles that were sometimes too
difficult, we have been willing to create a game where each player
can experience the adventure as he wishes. For all the adventure
game casual players, a Casual mode allows them to enjoy the story
without being stuck for too long, thanks to markers and the
possibility to skip the puzzles. On the contrary, for the fans, an
Adventure mode makes it possible to live the adventure without any
help. This is why Dracula 4 is a “customizable” game
that every player can enjoy.»
About Anuman Interactive
Created in 2000, Anuman Interactive is a French publisher of software, applications and video games for the general public, and is best known for its Architecture, Highway Code and Creative Activities titles. With the experience and know-how of its teams, Anuman Interactive has widened its sphere, which mainly includes practical and edutainment titles, and now encompasses adventure video games, an industry in which it is becoming a major international player, thanks to the Microïds (Amerzone, Dracula, Still Life, Syberia) brand.
At the end of 2009, Anuman Interactive joined the Media-Participations group, the 3rd largest publishing group in France and the top comic book publishing group in Europe, as a subsidiary company, and has shared its multimedia expertise with the different companies within the group to consolidate its progress in the development of new technologies.
Today, Anuman Interactive develops, publishes and distributes applications, as well as video games, on a number of different platforms (PC, Mac, Consoles, iPhone, iPad, Android etc.), thanks to a rich and varied license catalogue. As both a major player in Apple's AppStore, and as the partner of globally known download platforms like Steam or Big Fish, these are certainly exciting times for Anuman Interactive!
For more information, please visit http://www.anuman-interactive.com/
Cyril Berrebi – firstname.lastname@example.org
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