Latest Blogs
spacer View All     Post     RSS spacer
April 21, 2014
Electronic Music for Fun, Games and Profit: A Complete Beginner's Guide [1]
Using Scrum in “Real World” Game Production [6]
Design Precepts [1]
An Algorithm for Discovering "Hidden Gems" [18]
Cult County Kickstarter: Funded Success or Public Failure? [12]
Latest Jobs
spacer View All     Post a Job     RSS spacer
April 21, 2014
Piranha Games Inc
UI Engineer
Piranha Games Inc
Lead Software Engineer
Piranha Games Inc
Network Engineer
Senior Tools Developer (C#, Unity3D)
Senior Gameplay Developer (Unity3D, C#)
Treyarch / Activision
Associate Animator (temporary) - Treyarch
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Leigh Alexander, Chris Morris
Jennifer Sulik
Gina Gross
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Blogging Guidelines
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  ASSETTO CORSA : Update #Two available on December 6!
  Share on Twitter Share on Facebook RSS

[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Assetto Corsa

Title: Assetto Corsa ®

Developer: Kunos Simulazioni

Publisher: STEAM

Distribution: Digital delivery

Official website:

Format/Platform: PC Windows Vista / 7 / 8

Genre: PC Racing simulation

Release date: 2013


Assetto Corsa is a PC racing game developed by KUNOS Simulazioni and available from November, 8th, 2013, exclusively on Steam Early Access, at the following page:

New updated gallery available at

Assetto Corsa - Development Update #2 - Three new cars, eight new car versions, two tracks and new features!

The development team have been working on the delivering next release which is available for free on the 6th December. The new version includes: 3 new cars, 2 new tracks, a new environment for showroom mode and several new features, including the new support for Oculus Rift, new reflection shading, a lot of new graphics options, updated support for new languages and much more!

New tracks:

Silverstone GP Circuit

The awesome British circuit is now available also in its GP layout: it has been meticulously reproduced using laser scanning technology, allowing you to feel every bump, kerb and detail with the maximum fidelity.

Vallelunga-Club - Drift

This layout of the italian track of Vallelunga features a reduced length and represents an ideal scenario for club races and drift tricks.

The cars

McLaren MP4-12C Lotus Evora S

Lotus Exige S Roadster

Also featuring:

New car liveries

New showroom - Hangar

New showroom selection

New car mode selection: Drift

Changelog Early Access 0.3

- Added McLaren Mp4-12C

- Added Lotus Exige S Roadster

- Added Lotus Evora S

- Added Silverstone GP track

- Added Vallelunga Club track

- Fixed broken right side on OculusVR

- Improved reflection shading

- Implemented save setup on exit

- Added saturation control

- In game telemetry :: fixed seconday bugs

- Python :: added isAcLive method to know if the simulation is active or not

- Fixed showroom triple screen central view bug

- X360 gamepad steer speed exposed

- Track cameras improved

- Drift mode: fixed rear gear drifting

- Replay length setting exposed

- Fixed circular replay

- Fixed backfire flames on non-hdr rendering

- New shared memory implementation 1.0 (Physics, Graphic thread and static info)

- Tyre wear rate is now honoring Realism settings

- Fuel consumption is now honoring Realism settings

- Improved BMW M3 e92 (all variants) interior and exterior sounds

- Added exterior gear shift sounds

- Tweaked tyre scrub pitch variation for some cars

- Added damper adjustments in Lotus 2-11 and Scura

- Adjusted engine brake in Lotus 4 cylinder engines

- Fixed bugs with Toe setup values in Tatuus FA01

- Added Chinese & Russian localizations

- Added camera shake & g-force effect view options

- Added XBOX360 gamepad steering speed option

- Added new event hooks for loading external launcher modules (loadModules &  beforeLoadModules)

- Fixed various minor layout problems in launcher default theme

- Fixed Drift mode end session

- Fixed unlockable achievements

- Fixed replay interface animation

- Fixed long output logs on system timer drift detection

- Fixed auto shifter (ctrl+g) for wheel [now requestedCarIndex is reset when shifter is not active]

- Fixed achievements on replay

- Fixed time attack penalty on restart

Early Access 0.2.1

- Fixed the PB grid being unresponsive

- Fixed the framerate limit slider not being polite to keyboard input

- Tweaked Pagani Zonda R interior engine volume on load

- Tweaked P4/5 Competizione bodywork volume and interior engine volume on load - Added version display on launcher intro

- Added changelog display inside launcher (Options/General/View update log)

- Added more verbose logging for launcher thread activity

- Made modal dialog content scrollable 


UBM Tech