GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 23, 2014
 
The Power of Showing Your Work
 
PR monitoring - March 2014
 
iOS vs. Google Play Sales, Early 2014 Edition [1]
 
Designing "The Mating Game" in Hero Generations
 
Gamification Design vs Game Design
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 23, 2014
 
Square Enix Co., Ltd.
Programmers
 
SOAR Inc.
Game Designer/Narrative Writer
 
Treyarch / Activision
Associate Producer - Treyarch
 
Treyarch / Activision
Production Coordinator (temporary) - Treyarch
 
Vicarious Visions / Activision
Software Engineer-Vicarious Visions
 
Sledgehammer Games / Activision
Desktop Support Technician, Temporary - Sledgehammer Games
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  What's Going On In the World of Daylight?
  Share on Twitter Share on Facebook RSS
 
 
12/12/2013
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Nope, Not Going That Way

Let's start off with a little background on the game's story.

1983 - Present Day

Daylight's main character, Sarah Gwynn wakes up in the lobby of Mid Island Bay Hospital, but we don't know a lot about the history of Mid Island. Prior to present day, the last major interaction with Mid Island was nearly 30 years ago. In the early 80s, Mid Island Bay Hospital was a major interest to the G&C Investments Corp, who had designs on renovating the old hospital and turning it into a high-end hospice catering to the wealthy. 

"Do No Harm." Please?

After spending a lot of money with the officials from the township of New Kipling, which claims Mid Island as its own, G&C was in the final stages of completing its due diligence to take control of the island and its property. They sent a team of contractors and experts to do on-site research, but after a short time G&C abruptly cancels the deal and leaves New Kipling altogether. Curious, the township sends in a team to follow up on G&Cs research, discovering, amongst other things, an abandoned excavation site with 12 grave-sized holes dug in the ground.

1948-1983

Mid Island Bay Hospital rots away in obscurity, left as a decrepit relic on the forgotten island. The doctors, nurses, patients, orderlies, and rest of the staff appear to have just left everything and disappeared one afternoon in the late 1940s. Furniture, files, and records were left with no hesitation, leaving a full shell of a hospital to age.  

Not Sticking Around To Find Out His Bedside Manner

1939-1948

In the late 30s, a tourist steamboat caught fire and capsized off the coast of New Kipling, drowning more than 1000 passengers. The bodies of the victims washed up on the shores of Mid Island, and the hospital was quickly converted into a makeshift morgue to handle all the corpses. The remaining survivors of the shipwreck were treated at MIBH, but with limited resources and growing costs, the MIBH was unable to recover from the specter of a tragedy of that magnitude. The hospital closed its doors abruptly one day in 1948. 

Subterranean Basement: Universally Regarded as Safe

Pretty creepy, right? The team at Zombie has been hard at work fine-tuning the environments. You'll notice above that we find out about one of the first locations that ISN'T the hospital, the sewers. Daylight gets subterranean when Sarah makes an escape  from one of the hospital wards. Check out the concept art and how it translated to in-game screens below. 

     

  Sewer Concept Art           

In-game Realization

 You'll notice in these current screenshots that the mobile phone that accompanies Sarah now acts as a map. Zombie wants to keep players exploring and on the right track, so the current (and not guaranteed to be final) version uses this mapping feature to aid explorability. But the map will only complete for rooms that you explore, and doesn't have too much detail on it, so it won't become a crutch for players. Not to mention, it'll still be subject to any sort of outside interference....

The brand new assets are available to download and post immediately. Asset URL is here: http://www.atlus.com/assets/daylight/r2/Daylight_Reveal2_Assets.zip 

If you want some in-depth information, we can connect you with the game's creative director, please drop me an email and I'll get it set up.

Oh, and we'll help scare in the New Year soon - stay tuned for preview code in early January.*

*This timing is subject to Change™.

**Did you miss the teaser for the next area we reveal?

About ATLUS

Index Digital Media, Inc.’s ATLUS brand has become known across the industry as a mark of high-quality, deeply immersive, uniquely Japanese video game experiences. With award-winning titles that reach across a variety of genres and platforms, including the Shin Megami Tensei® and Persona® series of role-playing games, the ground-breaking action-adventure/puzzle game Catherine™, and the much-celebrated RPG Demon's Souls™, ATLUS is committed to offering the highest standard in interactive entertainment experiences.

Twitter: www.twitter.com/AtlusUSA

Facebook: www.facebook.com/AtlusUSA

ATLUS is a brand of Index Corporation and its privately held subsidiary Index Digital Media, Inc.

For breaking news, special promotions, insider info, and more, visit http://www.atlus.com/faithful  to join the ranks of the ATLUS Faithful!

About Zombie Studios

Established in 1994, Zombie Studios is an independent game developer located in the heart of Downtown Seattle. Zombie Studios has designed and produced over 28 games for worldwide distribution on virtually every major gaming platform including PlayStation 3, Xbox 360, Wii, PCs, iOS and Android. In addition to entertainment games, Zombie Studios has been at the forefront of Serious Games developing simulation, education and training applications.

For additional information, please visit http://www.zombie.com  and follow @ZombieStudios.

MEDIA CONTACT

Anna Rozwandowicz

Plan of Attack for ATLUS 

anna@planofattack.biz

+31 619 630 590 


 

 
   
   
UBM Tech