[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Nope, Not Going That Way
Let's start off with a little background on the game's
1983 - Present Day
Daylight's main character, Sarah Gwynn wakes up in the lobby of
Mid Island Bay Hospital, but we don't know a lot about the history
of Mid Island. Prior to present day, the last major interaction
with Mid Island was nearly 30 years ago. In the early 80s, Mid
Island Bay Hospital was a major interest to the G&C Investments
Corp, who had designs on renovating the old hospital and turning it
into a high-end hospice catering to the wealthy.
"Do No Harm." Please?
After spending a lot of money with the officials from the
township of New Kipling, which claims Mid Island as its own,
G&C was in the final stages of completing its due diligence to
take control of the island and its property. They sent a team of
contractors and experts to do on-site research, but after a short
time G&C abruptly cancels the deal and leaves New Kipling
altogether. Curious, the township sends in a team to follow up on
G&Cs research, discovering, amongst other things, an abandoned
excavation site with 12 grave-sized holes dug in the ground.
Mid Island Bay Hospital rots away in obscurity, left as a
decrepit relic on the forgotten island. The doctors, nurses,
patients, orderlies, and rest of the staff appear to have just left
everything and disappeared one afternoon in the late 1940s.
Furniture, files, and records were left with no hesitation, leaving
a full shell of a hospital to age.
Not Sticking Around To Find Out His Bedside Manner
In the late 30s, a tourist steamboat caught fire and capsized
off the coast of New Kipling, drowning more than 1000 passengers.
The bodies of the victims washed up on the shores of Mid Island,
and the hospital was quickly converted into a makeshift morgue to
handle all the corpses. The remaining survivors of the shipwreck
were treated at MIBH, but with limited resources and growing costs,
the MIBH was unable to recover from the specter of a tragedy of
that magnitude. The hospital closed its doors abruptly one day in
Subterranean Basement: Universally Regarded as Safe
Pretty creepy, right? The team at Zombie has been hard at work
fine-tuning the environments. You'll notice above that we find out
about one of the first locations that ISN'T the hospital, the
sewers. Daylight gets subterranean when Sarah makes an
from one of the hospital wards. Check out the concept art
and how it translated to in-game screens below.
Sewer Concept Art
You'll notice in these current screenshots that the mobile
phone that accompanies Sarah now acts as a map. Zombie wants to
keep players exploring and on the right track, so the current (and
not guaranteed to be final) version uses this mapping feature to
aid explorability. But the map will only complete for rooms that
you explore, and doesn't have too much detail on it, so it won't
become a crutch for players. Not to mention, it'll still be subject
to any sort of outside interference....
The brand new assets are available to download and post
immediately. Asset URL is here:
If you want some in-depth information, we can connect you with
the game's creative director, please drop me an email and I'll get
it set up.
Oh, and we'll help scare in the New Year soon - stay tuned for
preview code in early January.*
*This timing is subject to Change™.
**Did you miss the teaser for the next area we reveal?
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About Zombie Studios
Established in 1994, Zombie Studios is an independent game
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has designed and produced over 28 games for worldwide distribution
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