[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Title: SantaRama: Christmas Mania
Developer: Honey Tribe Studios
Platform: iOS (universal)
Release Date: Thursday 19
th December 2013
London UK, Monday 19
th December 2013. SantaRama: Christmas Mania by
Honey Tribe Studios is out now on iOS. A satirical and comical
arcade game with an alternative Christmas message.
Salesman Santa has hypnotized the kids with his ads! Only you
can save them! Tap them to distract them and set them free. Use the
power of reading and the power of activities to save as many as you
can. Don't let Santa brainwash them with his slogans. But if
something goes wrong and one falls into the ad... at least you'll
have a funny meme to share with your friends.
Honey Tribe Studios has a history of using games
to communicate a social or environmental message. Game Designer
Shaz Yousaf is a firm believer that games can be a vehicle to
explore real world issues while being fun and entertaining at the
same time. The debut release from the indie developer in 2011,
Honey Tribe: Colony Collapse, combined simple gameplay with real
world information. The game explains the main reasons behind colony
collapse disorder, the phenomenon that is wiping out honey bees
worldwide and is, in part, due to human activity.
The charming art style of SantaRama is by artist Joshua Condison
who also drew the stylized world for previous Honey Tribe Studios
release McBank: The Puzzle of Money and Freedom, a puzzle game that
explored the themes of hierarchy, control and greed.
The song used in SantaRama 'Monetizing Children' was originally
made by Yousaf for the Molyjam
2013 game jam as part of his team's entry with the satirical
rougue-like of the same name.
With close to 100,000 downloads in total Honey Tribe Studios
hope to continue exploring how games can be used to highlight real
world issues in an entertaining way.