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  MINECRAFT BUILDS AUDIENCE WITH 100% INDIE
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01/09/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

MINECRAFT, the award-winning open world game, is being released as a Samsung app, thanks to 100% Indie.

The game has enjoyed huge success, selling over 13 million console copies since its launch five years ago - and the Samsung pocket edition will see it reach a whole new audience of mobile builders and survivors favoring Samsung Android devices.

Minecraft serves as yet another example of the high quality games 100% Indie is bringing to the Samsung marketplace, which continues to grow and offer more great games for the huge audience of Samsung device gamers worldwide,” states Ed Rumley, COO Chillingo.

The 100% Indie initiative is a collaboration between Samsung and Chillingo, which aims to help populate the Samsung Apps marketplace with high quality games while nurturing and supporting indie developers of all sizes by helping them through the testing process and giving them marketing support, as well as a market-leading revenue share.

-ends-

Editor’s notes:

The 100% Indie initiative is a collaboration between Chillingo, the leading indie mobile games publisher and division of Electronic Arts Inc. (NASDAQ: EA) and Samsung Electronics Co., Ltd.  The partnership plans to fuel the mobile games developer community and provide unparalleled revenue opportunities*. 100% Indie aims to inspire, foster and support indie developers around the world.

Any developers interested in joining 100% Indie should visit www.100PercentIndie.com and submit their games for consideration to Samsung’s mobile apps marketplace, Samsung Apps. The 100% Indie team will review all games to ensure they meet Samsung Apps standards, and once approved, guide developers through the process of bringing their games to market. The portal includes resourceful tools, inspiring articles and information to encourage and motivate developers to create incredible games.

* Developers will receive 100% revenue until September 3, 2013, 90% revenue share from September 4, 2013 – March 3, 2014, 80% revenue share from March 4, 2014 – March 3, 2015, and after March 4, 2015 on Samsung Apps, developers will receive 70% revenue share. Revenue share will be net of any applicable payment gateway and/or carrier charges.

About Chillingo

Chillingo, a subsidiary of Electronic Arts, is a leading games publisher on iOS with numerous award-winning hits around the world including Angry Birds, Cut the Rope, Contre Jour, and Anomaly Warzone Earth. The company also publishes games for Android, Windows Phone 8, Steam, and other digital platforms. For more information about the company and its games, please visit www.chillingo.com.

About Samsung Electronics Co., Ltd.

Samsung Electronics Co., Ltd. is a global leader in technology, opening new possibilities for people everywhere. Through relentless innovation and discovery, we are transforming the worlds of televisions, smartphones, personal computers, printers, cameras, home appliances, LTE systems, medical devices, semiconductors and LED solutions. We employ 236,000 people across 79 countries with annual sales of US$187.8 billion. To discover more, please visit www.samsung.com.

 

 
   
   
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