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  Five tips on winning the GGJ 2014 game jam
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01/24/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Press Release: Embargoed until  the    24 th of January 2014

After having broken the world’s record for the largest number of people taking part in a Game Jam last year, game enthusiasts from all over the UK are gathering once more this weekend at the University of Bedfordshire. Industry expert David Fletcher gives five tips on winning a game jam.

This year’s first Global Game Jam will take part between the 24 th and the 26 th of January at the University Of Bedfordshire where talented students are being expected to compete in teams for a chance of publishing their game and gain field recognition.

David Fletcher, CEO of Rapid2D and part of the organising team this year, thinks that every aspiring developer has to test their limits by taking part in a Jam.

He advises there are five things gamers should have in mind when embarking on a 48 hour race to successfully complete a game:

1.         1. Have an idea of what you’re doing before you start the development.  

2.         2. Plan your game around the strengths and abilities of your team, make sure everyone has a part.

3.         3. Find something unique about your idea and build your game around it.

4.       4.  Keep things Simple! A polished 2D game beats an unfinished 3D game.

5.        5 . If you realise your concept is not going to work, change it sooner rather than later.   

David Fletcher says: "Over the years I have seen some excellent unique games born out of the creativity of Game Jams. I believe the great success of these games rises from the fact that the Jam is a developer’s creation and enables freedom of thought and action – there is no marketing, no management considerations, little rules and a common strong passion for games and development. This therefore often results in some great unique titles which end up selling really well."

‘’ Working as a team is often the trickiest but most valuable experience of a Game Jam: A short imposing deadline and lack of sleep end up testing the skills and team abilities of each developer. For aspiring students, Game Jams are therefore an invaluable part of their education in the fast paced world of Game Development. In some cases students who just went to a Game Jam to test their ability and have some fun, actually end up making the

next big game.’’

ENDS

For more information or to speak to David Fletcher, please contact Alexandra Dobocan at alexandra.dobocan@gmail.com or ring 07976525914.

Notes to the Editors:

This is an event sponsored by Microsoft.

A games jam is a gathering of video game developers. Participants are put into teams and challenged to build games within a time frame. The United Kingdom is one of the 73 countries taking part in the Global Game Jam 2014. Last year, the University of Bedfordshire’s 329 students broke the world record for the highest number of gamers present at a Jam.

The structure of a game jam is usually that everyone gathers on Friday late afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon

The jam is always an intellectual challenge. People are invited to explore new technology tools, trying on new roles in development and testing their skills to do something that requires them to design, develop create, test and make a new game in the time span of 48 hours.

The GGJ stimulates collaboration and is not a competition.