27th of January 2014
During this year’s Global Game Jam, Team ‘The
The Conflict Room, a multiscreen local multiplayer
strategy game. The project was made during the Global Game Jam
in 48 hours at the Amsterdam University of Applied
The Conflict Room is now available for free and can be
Check our trailer here:
About The Conflict Room
The Conflict Room is a local multiplayer strategy game in which
players rule a country. Before the game starts each player receives
a secret mission which needs to be completed in order to win.
In turns players need to allocate personnel to boost their
military, agriculture or scientific capabilities. Each turn one
country triggers an event on which the other players need to react.
Two options are offered and the remaining 3 players need to vote
how the event will be played out. Events can have an effect on a
countries’ capabilities and are used to accomplish
one’s secret mission.
The Conflict Room is played using one main screen (which all
players can see) that displays each countries’ stats and
events, plus four interface devices (this can be either a
tablet or laptop). The easiest way to play is to hook up a host
computer to a TV and to let the four players connect to that
- The sliders that are used to allocate personnel to "soldiers",
"scientists" and "farmers" are sometimes not responsive and show a
wrong number. By wiggeling around the sliders this issue
can be resolved.
- Sometimes the voting buttons seem to be unresponsive, but
don't worry you are casting your vote.
- We haven't done any server stress testing yet and we are still
adding content to our game. If the game is down, please try
- Feeddback is welcome and we would love to hear from you.
email@example.com to get in touch.
Matthijs Diercks (Team captain, game design, sound
Matthijs Dierckx is co-founder and publisher of Control
Magazine, which covers the Dutch games industry. He's been writing
about games, internet, movies and music since 1994. You can visit
the international site of Control magazine here:
Rik Nieuwdorp (sound design)
Rik Nieuwdorp is an award winning composer and sound designer
who has scored numerous videogames. Most recently Nieuwdorp was
awarded a Dutch Game Award for the hit mobile game Nott Won’t
Sleep. You can visit his website here:
Martijn Frazer (game design, lead programmer)
Martijn Frazer is a website and app developer and resides in the
Dutch Game Garden. Together with Rik Nieuwdorp he recently launched
Vlambeer Clone Tycoon which
has been played over 20.000 times. You can check out his
Rick van Beem (game design, programmer, marketing)
Rick van Beem is a freelance videogame marketeer/publicist who
has worked for companies such as Gamania Digital entertainment,
Cook & Becker, Playlogic, Lost Boys and OneBigGame.
- The Global Game Jam organisation and sponsors
- Dop Terlingen and team of the Amsterdam University of
- Dutch Game Garden