GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 24, 2014
 
The Power of Showing Your Work [2]
 
PR monitoring - March 2014 [1]
 
iOS vs. Google Play Sales, Early 2014 Edition [3]
 
Designing "The Mating Game" in Hero Generations
 
Gamification Design vs Game Design [6]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 24, 2014
 
Io-Interactive
Gameplay Programmer
 
Io-Interactive
Generalist Tech Programmer
 
Crytek
Mobile Programmer
 
2K
Senior Tools Programmer
 
SG North
Director of Live Production
 
Turbine Inc.
Director, Analytics Platform Development
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  New Positron Demo (PC/Mac/Linux)
  Share on Twitter Share on Facebook RSS
 
 
01/29/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

In the run up to final release (and in an effort to push the game through Steam Greenlight), Retroburn Game Studios will shortly be releasing a new demo of Positron featuring all three game modes, two of which have never before seen in the previous beta builds.

Positron is an arcade style racing / puzzle hybrid game which is most obviously inspired by the Tron series of movies and video games. The game features familiar gameplay but also adds modern touches and has it's own unique visual style and a range of game modes to provide challenges for players of all ages.

The game has been fairly well received by the public on Steam Greenlight but needs a push before it makes it in to the top games and ultimately gets Greenlit:

http://steamcommunity.com/sharedfiles/filedetails/?id=93056424

The game has been in production on-and-off for the past two years and has been designed and developed by Martin Caine in his spare time (as he holds down a full time job in the games industry working for TickTock Games, with notable recent work including Worms 2: Armageddon on Android and Superfrog HD on Steam). Martin has spent much of this development time working on porting the game and it's core engine to work on many different platforms ranging from Windows PCs to the likes of iPads, Vita, and Xbox 360.

The upcoming demo will shortly be made available for PC, Mac, and Linux, with a full digital release coming later in February.

The screenshots accompanying this post are taken from the Maze game mode featured in the new demo (alongside Arena and Race game modes) and can also be downloaded as an archive directly:

https://www.dropbox.com/s/zgkuy1rghnv35ga/best.7z

Videos of the game in action can be found on Retroburn's YouTube channel:

https://www.youtube.com/playlist?feature=edit_ok&list=PLMle7g2WZbqYqTis8wWlxiFid6XhZ6tL0

For further information, requests for press copies of the game, or if you have any questions, please contact Martin directly:

martin.caine@retroburngames.com  

 
   
   
UBM Tech