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  Spaceteam wins GameCity Prize 2013
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01/30/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Nottingham, UK – January 30, 2013/… GameCity, the world’s friendliest videogame festival, tonight announced that Spaceteam is the winner of the third annual GameCity Prize, an award that celebrates videogames as a cultural art form.

Spaceteam, described by US indie developer Sleeping Beast Games as “a co-operative shouting game for phones and tablets” is a party game for two to four players, who shout technobabble at each other until their ship explodes. Each player needs a mobile device and you're assigned a random control panel with buttons, switches, sliders, and dials. You need to follow time-sensitive instructions. However, the instructions are being sent to your teammates, so you have to co-ordinate before the time runs out.

Henry Smith, the creator of Spaceteam, said: "I'm extremely honoured and also humbled to be chosen for the GameCity Prize. I'm a strong supporter of diversity and accessibility in video games so I'm really glad these things are being celebrated. Special thanks to Phil, Jérémie, Sara and all the Spaceteams out there. Look out for the Spaceteam Admiral's Club... coming soon!"

Forming one of the centrepieces of the annual GameCity festival held in Nottingham City in October, the GameCity Prize aims to start new conversations about videogames.

Spaceteam was selected by a panel of judges, all leading figures in their own creative fields, covering acting, art, broadcasting, education and journalism. 

They were journalist Samira Ahmed; teacher, journalist and author Phil Beadle; artist Dinos Chapman; and Professor Uta Frith, the Emeritus Professor of Cognitive Development at University College London.

Gamecity festival director Iain Simons said: "This was one of the most exciting and diverse shortlists that we’ve had to date. Spaceteam is a great example of a title that pushes the boundaries of what interactive entertainment can be, which is something that we will continue to explore and celebrate at GameCity.”

Previous winners of the GameCity Prize were Journey (thatgamecompany) in 2012 and Minecraft (Mojang) in 2011.

To contact GameCity email info@gamecity.org, telephone 0115 993 2359.

To find out more about GameCity visit www.gamecity.org or follow the team on Twitter @gamecity and Facebook www.facebook.com/gamecity.nottingham

For further information about Spaceteam visit http://www.sleepingbeastgames.com/spaceteam/

Ends

Notes to editors

About GameCity

GameCity, a Nottingham Trent University project, organises events through the year across the UK culminating in the festival held in Nottingham each autumn.

Projects aim to contextualise videogames as accessible, important, cultural, visionary and enduring pieces of work made by creative people with diverse skills, ambitions and imaginations.

GameCity is a Nottingham Trent University project with support and backing from a range of private and public sector partners such as Nottingham City Council, Broadway Media Centre, and Confetti Institute of Creative Technologies.

Nottingham Trent University has courses across its schools of Arts and Humanities, Science and Technology and Art and Design for anyone with an interest in videogaming.

It also supports graduates with an interest in videogames and digital culture who wish to pursue doctoral research. For more information please contact Professor Nahem Yousaf, academic team leader in the school of Arts and Humanities.

Press enquiries please contact: 

Stu Taylor

Dead Good Media

E: hello@deadgoodmedia.com

T: +44 (0)7780 600 728