[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Modding became the hottest topic in the press recently.
Many mods are becoming standalone game and make millions
of dollars. DayZ — an updated game mod was
hugely successful in the Steam Early Access. The alpha
of this game sold over a million copies. Xsolla studied
this trend and figured out what help great mods become bestselling
It’s no secret that developers try
to release an SDK as soon as possible.
Sometimes companies publish the source code of their games
to give users all possible means to modify the game.
A couple of days ago Unkown Worlds published the Natural
Selection source code. Natural Selection is an old
modification for Half-Life, which is still popular
at present day.
SDK allows users to change gameplay and graphics
of the original game, create new modes, models, skins. Usually
these tools and mods are being distributed for free.
Black Mesa is a remake
of Half-Life on Source engine. Project was created
by 40 enthusiasts. The game took 8 years to complete.
This mod/game became one of the first projects on Steam
Greenlight. Users voted for this game to appear on the
digital shelves of Steam. This would not be possible
if Valve wasn’t so generous to give the
permission to sell the project. The current version
of Black Mesa is available for free and you can download
it from the official website. The game will be released
commercially through Steam.
The developers of
The Stanley Parable achieved similar
progress with their own game. HD-version of this dramatic
first person adventure is being distributed through Steam. The
game costs $15. The Stanley Parable was created
by indie-developer Davey Wreden. At first it was
just another Half-Life mod that had a very cool idea and
strange gameplay. Later the updated version of the game got
into Steam thanks to Greenlight and newer graphics.
Valve works as a moderator with mod developers. The
company helps to finish the game and get
it on Steam. Developer of survival-horror Faceless
Adam Sklar from Blacklight Studios says theat the company
is super-helpful, but it doesn’t push
on developers and doesn’t influence their
decisions. Xsolla spoke with Sklar and he gave his own view
of commercial modifications:
«Mods turning into games might be killing the mod
industry, but it allows for a greater game
to be made. We started as a mod, which was
our foundation, and now we’re turning it into
a game. The team is working hard to ensure the game
will become a fantastic product in which we all reap
the rewards for making, and until then, we just make do.
We contact Valve when we need to, and they contact
us when they need to. It’s purely to arrange
Faceless on Steam when
the time comes».
Adam says that Faceless will be
sold only through Steam
Humble Bundle. Developers do not plan
to sell the game through the official website.
It is interesting to note that most mods/games based
on Source-games are not sold outside Steam. Usually mods are
being sold only through Steam and are being distributed through Mod
DB.Check out more at our blog: