GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 19, 2014
 
Using Scrum in “Real World” Game Production
 
Design Precepts [1]
 
An Algorithm for Discovering "Hidden Gems" [16]
 
Cult County Kickstarter: Funded Success or Public Failure? [11]
 
Can we learn anything from strange old adventure games? [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 19, 2014
 
Treyarch / Activision
Associate Art Director - Treyarch
 
Treyarch / Activision
Associate Animator (temporary) - Treyarch
 
Activision Publishing
Principal Graphics Programmer
 
Activision Publishing
Executive Producer-Skylanders
 
Activision Publishing
Director, Central User Testing
 
Insomniac Games
Associate Engine Programmer
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  M.A.V. Kickstarter and Greenlight Press Release
  Share on Twitter Share on Facebook RSS
 
 
02/04/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

M.A.V. has recently launched both a Kickstarter campaign and Greenlight application. It has hit 18% funding from over 150 backers in the first 12 hours alone!

Kickstarter:  https://www.kickstarter.com/projects/1509489292/mav-modular-assault-vehicle

Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=213963346

About M.A.V. -

M.A.V. is a 3rd person Mech action game focused on teamwork and fine tuning your M.A.V. to perfectly work with your own play style. Players take the controls of their personal Modular Assault Vehicle (M.A.V.) and battle it out, fighting a war for freedom. There are several game modes available including, the free-for-all Arena mode, the team based Siege Mode, and the much anticipated Campaign Mode.

The campaign mode is the heart of what M.A.V. is about. A persistent battle, with multiple factions fighting it out for complete control. In this mode, everything is on the line and everything can affect the outcome. World events will dramatically change the way the battle plays out. Whether it be that you choose to fight in the daylight, or try to deploy covertly under the darkness of night, or maybe a storm comes in affecting the visibility of the map. Every game will play out differently, every battle will have a story, and every faction will have a struggle to the top. It's up to you to lead them there!

In M.A.V., there will be thousands of parts to pick from, each with its own stats and appearance. There will be a weapon for every strategy, a cockpit for every style, and an armor plate that always fits just right.

There are also lots of cosmetic changes you can make to your M.A.V., from the paint color of each part, to the camo patterns and colors that the parts have.

About Bombdog Studios -

Bombdog Studios is a 1-man team indie studio, devoted to creating quality games with depth and persistence. Chad Mauldin, the man behind Bombdog Studios, has over 6 years of experience in the AAA industry, with shipped titles including, Borderlands 2, F.E.A.R. 3, and several others.

For more information, screenshots, logos, and about the developer, please see the presskit page: http://www.bombdogstudios.com/presskit/sheet.php?p=MAV

--

Chad Mauldin

http://www.bombdogstudios.com/

mav@bombdogstudios.com

@BombdogStudios

 
   
   
UBM Tech