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October 30, 2014
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October 30, 2014
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Press Releases
  Nevermind Game Embarks on Kickstarter
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02/06/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Los Angeles – January 29, 2014 –  Nevermind , a critically-acclaimed proof-of-concept that uses biofeedback to create a uniquely haunting experience, launched a Kickstarter campaign today to make the game a real nightmare for horror and adventure fans everywhere. Players ready to conquer their fears can support Nevermind here on Kickstarter.

The mystery-adventure title blends the horror genre and puzzles in a surreal, near-future setting. Players become Neuroprobers, specialized physicians who use cutting-edge technology to venture into the minds of victims devastated by psychological trauma.

Nevermind  offers players an new horror gaming experience, challenging them to:

  • Keep calm. The game will get harder as you get scared. It does so by reading your heart rate variability - the consistency of the duration between heartbeats.
  • Solve puzzles. Players navigate the broken, chaotic minds of the deeply disturbed, coming face to face with horrors that would torment even the most calm and capable of players.
  • Develop real-world skills. Learn methods by which they can manage stress and anxiety outside the game, all while uncovering the deep, dark secrets that ruptured a patients’ sanity
Nevermind  was originally conceived as a Master’s degree thesis by industry veteran Erin Reynolds, who created an innovative prototype that haunted her nights as unfinished business. After the original student team moved on, Reynolds dreamed of completing the game. Now she has voluntarily left her job in order to make Nevermind the first game to fully leverage biofeedback science.

“I couldn’t just let  Nevermind  disappear into the subconscious of gamers,” said Reynolds, who is the creative director, project lead, artist and designer for  Nevermind. “We want gamers to confront their fears in the dark and twisted world of  Nevermind, knowing that only they can save themselves. We know with the support of new and existing fans for our Kickstarter, we’ll create a truly twisted yet meaningful game.”

Nevermind  has a lot of potential to actually help people through mindfulness techniques to manage their own stress and anxiety,” USC Creative Media & Behavioral Health Center Director Marientina Gotsis said. “I’ve been yearning for years for something like this to be put out in public. This is in tune with what we know in affective neuroscience, in terms of how the brain works, and is a very exciting experiment to combine both games and potential health benefits.”

All participants in the Kickstarter will receive a copy of the final game in addition to other rewards, including limited edition artwork, personalized art books, their name in the game’s credits, a unique bust in the Hall of Fears - where one’s own fears will be visually represented, and even a personalized mini-level designed and developed in custom  Nevermind  style.  Nevermind  has also set several stretch goals, including development for Oculus Rift and Xbox One, additional hardware support and an ever-growing list of levels and patients. Those interested in supporting can learn more here:  http://goo.gl/KlVagc .

 
About Erin Reynolds

Erin Reynolds is a seasoned, award-winning game designer that is passionate about the potential games have to empower, educate, and inspire players of all kinds to make the world a better, more playful place. She has more than 10 years of experience, several at major entertainment companies, including Disney and Zynga. These experiences led her to focus on games that intersect at the cutting edge of technology and offer positive outcomes from play. Her student project, “Trainer,” was honored at The White House as a winning entry in the “Apps for Healthy Kids” competition initiated by first lady Michelle Obama. Reynolds is an alumna of USC, earning her Master’s in Interactive Media. She is now the founder and creative director of Flying Mollusk, the studio planning to create Nevermind.