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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

London 6 February 2014

Kiss Ltd confirms the launch today of ‘SUPER KILLER HORNET: RESURRECTION’, the sequel to the best-selling vertical shooter ‘Super Killer Hornet’.

Developed by UK based micro-indie team Flump Studios UK, SUPER KILLER HORNET: RESURRECTION is an intense vertical shooter with a brain train maths twist – a combination that you don’t come across on a daily gameplaying basis! Through the chaos and explosions try to answer the falling math problems to increase your multiplier and power up your ship. The game features a superb sound track by UK rock hip hop maestros ‘The Sixty Fours’ as well as classic tracks by Dylan Barry

SUPER KILLER HORNET: RESURRECTION releases on Steam and other key digital download vendors today.  A DRM Free version will also be made available for a simultaneous release.

Journalists interested in learning more about Kiss Ltd, Flump Studios UK, or SUPER KILLER HORNET: RESURRECTION are invited to contact Kiss Ltd by sending an email to .



Twitter: @KissLtd.

About Kiss Ltd

Launched in 2012, Kiss Ltd is a full service digital distribution management company, enabling the independent development community to secure listings across multiple digital retail sites.  As a result of their rapid growth over the last 12 months, Kiss have recently add trade and consumer facing marketing & PR support to their offering, further enhancing the sales potential of their portfolio of titles.

About Flump Studios

Set up in January 2012 by Paul Marrable (Game design and programming), Nick Osborne (testing and hardware) & recently joined by Dylan Barry(Sprite work and Music). Flump Studios is a micro indie development studio based in Leamington Spa, UK. Because they are all old and decrepit, when they are not looking after their kids, they are busy coding retro 2D games. Their goal is to introduce today’s gamers to the joys of 2D shooters, albeit with their own twists on the genre. They don’t want to change the world; they just want to make games forever!


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