GAME JOBS
Latest Blogs
spacer View All     Post     RSS spacer
 
April 23, 2014
 
The Power of Showing Your Work
 
PR monitoring - March 2014
 
iOS vs. Google Play Sales, Early 2014 Edition [1]
 
Designing "The Mating Game" in Hero Generations
 
Gamification Design vs Game Design
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
April 23, 2014
 
Square Enix Co., Ltd.
Programmers
 
SOAR Inc.
Game Designer/Narrative Writer
 
Treyarch / Activision
Associate Producer - Treyarch
 
Treyarch / Activision
Production Coordinator (temporary) - Treyarch
 
Vicarious Visions / Activision
Software Engineer-Vicarious Visions
 
Sledgehammer Games / Activision
Desktop Support Technician, Temporary - Sledgehammer Games
spacer
About
spacer Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
 
Contact Gamasutra
 
Report a Problem
 
Submit News
 
Comment Guidelines
 
Blogging Guidelines
Sponsor
About
spacer If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:

Game Career Guide (for student game developers.)

Indie Games (for independent game players/developers.)
Press Releases

  Insanely hard iOS game made by 9 year old
  Share on Twitter Share on Facebook RSS
 
 
02/12/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

FOR IMMEDIATE RELEASE

(Vienna 2/12/2014) When playing video games got out of hand during Christmas holidays 9-year old Ian's father urged his son to pick up his guitar, play LEGO or paint something. The boy responded with the wish to learn programming his own game. (You can watch Ian talk about his game on their website.)

"When in doubt, consume less and create more. The world will thank you.” -

Thomas Steiner, father of 9- year old Ian

Khan Academy was the perfect starting point for Ian. The free website covers math and the fundamentals of programming on the Khan Academy Computer Science platform. Kids can explore programs made by others, write their own programs and share them.

With little guidance from his dad - who had interest in programming but only basic programming skills himself - along with the tutorials Ian soon grasped basic programming concepts like drawing objects, variables, animation basics, functions, logic and if statements, looping and arrays.

After he finishing his first version of “Meteor Kids” in ProcessingJS and putting it on a website for friends and family to play, Ian's only comment was:

"I want to make an iPhone version"

After Ian finished the game artwork on an iPad the duo got themselves some iOS books, signed up for online Objective-C tutorials and dug in. Ian's passion and interest over the coming weeks kept the project going and with some assistance from his dad he successfully made an iOS version of “Meteor Kids”.

It might not be the greatest game in the world, but it’s  has lovely artwork and is insanely hard and fun. Ian's goal is to reach 1.000 downloads on iTunes.

US store link: https://itunes.apple.com/us/app/meteor-kids-made-by-a-child/id804043246?ls=1&mt=8

Project Website: www.gamebykids.com

Twitter: www.twitter.com/GameByKids

Price: FREE without ads

 
   
   
UBM Tech