Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2014
arrowPress Releases
September 30, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Press Releases
  News Release Maya Breaker Kickstarter
  Share on Twitter Share on Facebook RSS
 
 
02/13/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

For Immediate Release

Maya Breaker is an action adventure platformer. This indie game combines metroidvania progression with swinging mechanics to deliver novel combat and puzzle solving. With 16-bit era inspired artwork and music, this game provides an authentic early nineties epic gaming experience. The focus on this game will be massive boss battles and not backtracking. To that end, the Kickstarter campaign starts this Friday. It will begin at 10:00pm EST Friday the 14th of 2014 and run for 30 days. Rewards include a retro style game box and a 3D printed figuring of the game's protagonist. With the help of many talented individuals, this game will release this year and we can all enjoy a fun adventure.

Xanthous Ray has more than five years’ experience in game development. The project head previously working with Saturnine Games to create 'Antipole' the gravity-inverting platformer. It was released on XBLA and DSiWare. Antipole was recommended in Nintendo Power and featured in the Royal Indie Bundle.

Maya Breaker begins a new 16 bit adventure. You are given a giant claw on a chain early on. You can use this to swing from hooks and ceilings; latch onto walls and fight enemies. A massive underground world is yours to explore, but surviving won't be easy. The root of the problem is a race of carnivorous plant monsters who want to gobble you up. Maya Breaker was featured in this year's Magfest Indie Showcase. The gameplay has been prototyped over the past year.

The only thing left is the massive amount of assets needed to finish the game. We need objects rendered in pixels, backgrounds painted and music written. The funds gained through this campaign will enable artists of greater talent to make the best game possible. Stretch goals include release on iOS and Android.

Features:

16-bit pixel art

wordless storytelling

minimal backtracking

swinging and grappling mechanics

extra puzzle rooms to unlock

Info available at:

http://www.mayabreaker.com

http://www.xanthousraygames.com

About Xanthous Ray Games

This studio was founded in 2013 in New Jersey to promote classic style platform games with strong female protagonists and vibrant art styles.

###