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Press Releases

  Legendary Games Launch HTML5 Porting Service
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02/20/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Legendary Games are expanding the services side of their business by offering a HTML5 games developing and porting service. Legendary are veteran developers specializing in synchronous and asynchronous HTML 5 multi-player games of any size and available on any platform.   

CEO Ewan Lamont said “Our first fully featured HTML5 game, Year 0 is being launched on March 3 rd.  We have been able to fund the development launch of this game by offering our skills and services used to create the game to other games and non-games companies.  We would like to continue this successful strategy but focusing more on using our HTML5 Gaming experience.

Legendary Games recently signed up as a Goo Developer and has experience of the Turbulenz and ThreeJS systems.  They will be attending most large international gaming events like GDC to discuss with potential customers how to port games from native language and Flash so that the games can be played across all platforms.

Dr Gavin CTO said “At last there is the supporting technology to create attractive multi-platform, multi-user games and we think a lot of people will want to create games using this technology and we want to be there to help them”.    

Year 0:  https://yearzero.legendary-games.com/

Name: Legendary Games

Sector: Games

Area(s) of specialism (sector): Gaming software

Website: http://www.legendary-games.com/

Description:

Legendary Games is an HTML 5 Games developer and publisher creating great online multi-player strategy games that players can play with or against other players from any browser equipped device.    All Legendary’s Games are available on social networking sites, the company games portal website and mobile phone applications.

Legendary Games Mission:

1.      Build Social Games and Phone applications that are truly social. Players should play with other people.

2.      Involve the Community in our game production. People love games and want to be involved, we love games and want to involve them.

3.      Ensure our technology supports online play on any internet enabled device, from Console to Kindle.

 

 
   
   
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