[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]
Prague, Czech Republic, February 24, 2014
Four months after its release on Steam Early Access, Space
Engineers has sold over 250,000 copies and steadily keeps in the
top places at the Steam Top Sellers.
Space Engineers has been under intensive development through
this period; new updates released on an almost weekly basis. Every
update comes with a showcase video demonstrating what is new - all
19 updates can be previewed at Space Engineers’ YouTube
The development team is now working on finishing the Survival
mode and the Multi-player.
Space Engineers has also been selected by the players as the 4th
best indie game of 2013 in the “Indie Game of the Year
Awards” organized by IndieDB and Desura.
“We want to thank everyone who keeps contributing to the
development of Space Engineers by publishing their creations on
Steam Workshop and YouTube and also sending us valuable feedback
and ideas. Space Engineers is about its community!” said
Marek Rosa, CEO of Keen Software House.
01.019.010 has also been released today. This
update implements the synchronization of inventory in Multiplayer,
adds the name tag above the player’s character and many other
new features and fixes.
This is the full list of the new features and fixes in update
- inventory synchronization in Multiplayer
- player’s name tag above character (will be replaced
later by correct radio visibility with ID)
- game option: disable headbob
- added more space in G screen for modders
- added more sounds
- asteroids are now visible from a larger distance
- fixed door animation (instant closing in some cases)
- fixed shadow stripes visible with some FOV settings
- fixed sound fade-out for looping sounds
Space Engineers is available for purchase on the
developer’s web site:
www.SpaceEngineersGame.com/buy.html, on Steam:
store.steampowered.com/app/244850 and at several
other online distribution services.
For more details on the development of Space Engineers, you can
read Marek Rosa’s blog:
For the latest news on Space Engineers, like us on Facebook
www.facebook.com/SpaceEngineers or follow us on
Space Engineers is in alpha stage of development. Everything in
the game is subject to change.
Marek Rosa’s development blog:
About Space Engineers:
Space Engineers is a sandbox game about engineering,
construction and maintenance of space works. Players build space
ships and space stations of various sizes and utilization (civil
and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics
engine: all objects can be assembled, disassembled, damaged and
About Keen Software House:
Established in 2010 in Prague, Czech Republic, Keen Software
House is an independent game development studio aiming to create
games that are based on real science, real facts, real physics and
real emotions. Company’s first title Miner Wars 2081 was
released in 2012. Keen Software House develops its own in-house
game engine VRAGE, currently in the second version and its core
feature is volumetricity of the environment. Space Engineers is the
first title fully utilizing VRAGE 2.0.
More information about Keen Software House is available at