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Press Releases
  Space Engineers – 250,000 copies sold
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02/24/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Prague, Czech Republic, February 24, 2014

Four months after its release on Steam Early Access, Space Engineers has sold over 250,000 copies and steadily keeps in the top places at the Steam Top Sellers.

Space Engineers has been under intensive development through this period; new updates released on an almost weekly basis. Every update comes with a showcase video demonstrating what is new - all 19 updates can be previewed at Space Engineers’ YouTube channel: http://www.youtube.com/user/SpaceEngineersGame/videos

The development team is now working on finishing the Survival mode and the Multi-player.

Space Engineers has also been selected by the players as the 4th best indie game of 2013 in the “Indie Game of the Year Awards” organized by IndieDB and Desura.

“We want to thank everyone who keeps contributing to the development of Space Engineers by publishing their creations on Steam Workshop and YouTube and also sending us valuable feedback and ideas. Space Engineers is about its community!” said Marek Rosa, CEO of Keen Software House.

Update 01.019.010 has also been released today. This update implements the synchronization of inventory in Multiplayer, adds the name tag above the player’s character and many other new features and fixes.

http://www.youtube.com/watch?v=uLJqaXhHIJ0

This is the full list of the new features and fixes in update 01.019.010:

Features

- inventory synchronization in Multiplayer

- player’s name tag above character (will be replaced later by correct radio visibility with ID)

- game option: disable headbob

- added more space in G screen for modders

- added more sounds

- asteroids are now visible from a larger distance

Fixes

- fixed door animation (instant closing in some cases)

- fixed shadow stripes visible with some FOV settings

- fixed sound fade-out for looping sounds

Space Engineers is available for purchase on the developer’s web site: www.SpaceEngineersGame.com/buy.html, on Steam: store.steampowered.com/app/244850 and at several other online distribution services.

For more details on the development of Space Engineers, you can read Marek Rosa’s blog: http://blog.marekrosa.org.

For the latest news on Space Engineers, like us on Facebook www.facebook.com/SpaceEngineers or follow us on Twitter www.twitter.com/SpaceEngineersG

Space Engineers is in alpha stage of development. Everything in the game is subject to change.

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Marek Rosa’s development blog: http://blog.marekrosa.org

Press contact: press@keenswh.com

Website: http://www.SpaceEngineersGame.com

Facebook: https://www.facebook.com/SpaceEngineers

Twitter: http://twitter.com/SpaceEngineersG

Youtube: http://www.youtube.com/user/SpaceEngineersGame

Forums: http://forums.keenswh.com

Additional contacts: http://www.keenswh.com/press.html

Developed by: http://www.keenswh.com

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About Space Engineers:

Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.

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About Keen Software House:

Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.

More information about Keen Software House is available at www.keenswh.com