Forge of Empires Releases Guild vs. Guild
Hamburg, February 25, 2014. With Guild vs. Guild, InnoGames’ just released a massive new PvP feature that has been a long time in coming for its successful strategic browser game Forge of Empires. From now on, the game’s guilds may participate in a large-scale battle for control and power on one persistent continent. Participating guilds need to gain and keep control of sectors by means of battle and will trade and gain rewards like recruitment or research boosts according to their success. InnoGames released a video explaining the basics of guild vs. Guild. The feature is available now for all language versions.
In Guild vs. Guild, the goal is to expand one’s own guilds territory by conquering them from NPC-enemies and other guilds, and defending them against enemy takeover. Aside from numerous armies, guilds also need various rare goods to gain control of sectors, so peaceful traders add to their guild’s success as well. Since each sector needs resources and troops from different Ages in order to be conquered, it’s possible for all players of a guild to participate, regardless of their progress in the game – as long as they have reached at least the Iron Age. Controlled territory grants a guild experience points, which then contributes to its power level. The higher the level, the better rewards and perks all guild members will obtain daily.
Forge of Empires is a browser-based strategy game, where players, tasked with leading their own city to prosperity, can research new technologies, build impressive historical buildings and enlarge their sphere of influence through military campaigns and skillful dealing. The game has been awarded the title of “Best Browser Game 2013” at the German Computer Game Award (Deutscher Computerspielpreis).
With about 110 million registered players, InnoGames is one of the world's leading developers and providers of online games. The Hamburg-based company has scored major successes with games such as Tribal Wars, The West and Grepolis.