AAA Online Game Veterans Form New Indie Studio
FOR IMMEDIATE RELEASE
WASHINGTON, March 11, 2014 – A veteran team of online gaming experts today announced the formation of Citadel Studios, a new independent video game development company focusing on multiplayer role-playing games for PC. For the past six months, Citadel has been heads down working on their first project, codenamed “ Shards,” and is ready to give the world a sneak peek. With Shards, Citadel is taking inspiration from their previous work on the grandaddy of RPGs, Ultima Online - they’re creating a truly next-generation online game that will enable players to customize their experience, and change the face of player collaboration forever.
Learn more about Shards and the Citadel team:
? View the official teaser: http://shardsonline.com
? Check out the studio: http://citadelstudios.net
Citadel was founded by game industry veterans Derek Brinkmann, Chris Ondrus and Tim Cotten, whose collective credits range from RPG classics like the Elder Scrolls series, Ultima Online, Dark Age of Camelot and Warhammer Online, to AAA titles in the NASCAR and Madden franchises. Derek, Chris and Tim have seen online games evolve from their earliest days through the introduction of free-to-play, mobile, MOBAs and other modern multiplayer genres. With a full understanding of the genre’s history and modern development, Citadel’s goal is to create something like nothing else on the market.
“We left our soul-crushing, corporate jobs to make the games we’d actually play,” said Derek Brinkmann, founder and CEO of Citadel Studios. “As we started our first project and experimented with concepts, we discovered ways we could share our passion for creating living worlds with gamers themselves. Ultimately the community will dictate what Shards becomes, because we’re not just providing a game but also a platform for players to express their creativity.”
Based on their own personal passion for the genre, Citadel is ignoring the modern online gaming imperative to squeeze every last cent from every player. Set in a richly-imagined universe with deep lore and environments ranging from the familiar to the surprising, Shards will give players more power than ever before, without constantly asking them to take out their wallets.
Citadel believes in fostering rich, passionate communities that can make meaningful contributions to worlds that live and breathe. Get in on that:
About Citadel Studios, Inc.
Citadel Studios is an independent online game developer located in Washington D.C. Founded in July 2013, the studio is made up of some of the top RPG developers in the industry, collectively drawing from 40+ years of experience on titles such as Ultima Online, Warhammer Online, The Elder Scrolls and Dark Age of Camelot. Inspired by classic online games and armed with modern AAA prowess, the team is working on an online sandbox RPG, codenamed Shards. By empowering communities to customize their experiences, Citadel aims to take the multiplayer genre out of the “sandbox” and into the playground. To learn more, visit http://citadelstudios.net.
About the Founders
Derek Brinkmann (Founder / CEO). Derek is a 10+ year veteran of the video game industry and a die hard fan of role-playing games. Derek joined the Ultima Online team in 2006 and became the lead engineer two years later. For the next four years he led the Ultima Online development team to success; delivering the highly acclaimed Stygian Abyss and High Seas expansion packs. He has dedicated his career to creating innovative and high quality games for consumers worldwide.
Chris Ondrus (Founder / Art Director). Starting with the Elder Scrolls series in 1996, Chris has worked on some of the most popular game franchises in history. His passion is evident in his work - from Morrowind, Dark Age of Camelot, and Warhammer Online to recent releases like Dungeon Keeper Online and Ultima Forever.
Tim Cotten (Founder / Creative Director). Tim is a longtime member of the game development industry, joining the Ultima Online team in 2005 and ultimately delivering the Stygian Abyss expansion pack as Lead Designer. As a sandbox gaming advocate and voice for creating dynamic content, Tim created and participated in live online events that broke new ground for how players could interact in virtual worlds.
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