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September 19, 2014
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September 19, 2014
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03/12/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Dodecahedron + Rubic’s Cube + Sudoku + Caffeine = Unique Colorful Puzzle Game called Prismatica! More at http://loomus.com/prismatica

A PR-savvy friend told me to always use the first line in an email for something attention grabbing and different instead of a “Hi there” or whatever since most email programs show that in a short content preview and I also threw in a pretty picture and a link right of the bat in case you’re the “skim-email-for-pretty-pictures-and-interesting-links-type” like I tend to be, but to my point:

My names Thordur and by day I’m CCP’s senior server and support tools programmer but by night I’m a one man “indie studio” called Loomus Games and I have finally discovered the answer to the age old question we’ve all undoubtedly ourselves asking at 3am one sleepless night or another:

What do you get when you mix a Rubic’s Cube, a Dodecahedron, a Sudoku and a bored-yet-overly-caffeinated programmer on an “internet-free” family vacation?

Prismatica, that’s what! :D

Prismatica is a unique (as far as I know, and I checked a LOT) twisty puzzle game in development by Loomus Games (aka me) and scheduled for mobile (iOS/Android/WP8) and desktop (PC/Mac/Linux) release early Q2 in 2014 and I’m contacting you in hopes I've got a interesting or newsworthy game on my hands. Below are some basic links to useful stuff and then some copy-pasted excerpts from the press kit.

Don't hesitate to email me any questions you might have or just to comment or interview or char or to get my wife's awesome Mexican Bacon & Cheese Chicken recipe or whatever.

Anyway, thanks so much for reading all the way down here and I hope Prismatica peaked some interest, but for now, have an awesome day. ;)

Cheers,

Thordur

Some basic links to useful stuff:

·         Play Latest Alpha Online: http://loomus.com/prismatica/playtest/ (Unity Web Player)

·         Prismatica’s landing page: http://loomus.com/prismatica

·         Alpha Gameplay Video: http://www.youtube.com/watch?v=HDA3cV1e4bI

About the game:

Prismatica is a new type of twisty puzzle game, inspired by Rubic's Cubes, Sudoku, Dodecahedrons and way, way too much caffeine, where the goal is to unscramble a series of puzzle boards by rotating multicolored pieces to match a logical pattern. It's easy to learn and simple to play but surprisingly deep and difficult to master at later levels, presenting even the most veteran of puzzle enthusiasts with brain-tickling challenge.

Prismatica's aesthetic design and feel is intended to be calm and essentialist, presenting the player with a pure puzzle to focus on solving in a flowing natural way. A hauntingly beautiful soundtrack from award winning indie folk musician Svarar Knutur [ http://www.svavarknutur.com/ ] reinforces the stoic atmosphere of contemplation and mental challenge presented by the deceptively simple looking puzzles.

Awards and Festivals:

·         Nominated for "Best Upcoming Game" at the 10th annual International Mobile Gaming Awards (IMGA) - http://www.imgawards.com/EN/the-nominees.php (Plus nomination reaction video: http://www.youtube.com/watch?v=_M7ipRRqwtE )

·         Official Selection in the "A MAZE." 2014 awards at the A MAZE./Berlin Festival - http://www.amaze-berlin.de/2014/award-entries

About Loomus Games:

Loomus Games is a one man independent game development studio located in Iceland (yes, that place where they make the game with the really expensive spaceships that keep getting blown up).

Loomus Games was started in the beginning of 2011 by Thordur Matthiasson, who walked out on a blooming career in corporate software development after after a sudden jolt of "This sh*t is NOT why I got into programming!".

Thordur now works as senior server and customer support tools programmer at CCP games and designs and builds indie games on the side in all of his spare time for two reasons; making games is as close to real magic as you can get (at least to the 6 year old me... should blog about that someday) and games saved his life once (literally... not sure I'll ever be able to blog about that).