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October 25, 2014
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October 25, 2014
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Press Releases
  Third and Final Pre-Release Demo Coming Soon
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03/18/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Response to the two previews released last month was very positive and we appreciate the feedback that we received from all that played the demos. If you've not yet played the demos (which are available for Windows only at the moment) you can download them here:

We've been working on improving many aspects of the game and have been finishing off the user interface to bring it in-line with the overall visual style of the game. The recent rewrite of the core engine (to make cross platform development faster/simpler) has gone well and the new base engine running on SDL2 should work on older machines and run with fewer issues than the previous XNA based engine.

We plan to release a new demo in the next week featuring all three bikes from the game and levels of each game mode and difficulty to play. This new (and final) pre-release demo will be a fair representation of the full game but we're still open to feedback even at this late stage. We'd like to get the mobile version of the game submitted to Apple and Google by the end of the month with releases on other platforms following shortly there-after.

In the mean-time we're still struggling to gain any traction with our Steam Greenlight campaign to get the game on Steam. Out of every 3 votes we get, 2 of those are no votes. We know the game is niche but I know there's still an audience and we need to boost our visits to the Greenlight page. Our hope is that the upcoming full demo and impending mobile releases will help get the game Greenlit so we can enable the Steamworks features.

http://steamcommunity.com/sharedfiles/filedetails/?id=93056424

Further updates will come over the next week in the run-up to the release of this new demo. In the mean-time please try the previous two preview builds and let us know what you think!

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Retroburn is the pseudonym of Martin Caine. Professional games programmer for TickTock Games by day, indie developer (and father of four) by night.

Positron has been in development for over two years, being worked on in the early mornings and late evenings by Martin and fellow contributors who provided art and audio for the game.

Positron is due to be released on PC, Mac, Linux, mobile, and console systems over the next few months.

For further information and enquiries please contact martin directly: martin.caine@retroburngames.com

http://retroburngames.com

http://facebook.com/retroburngames

http://twitter.com/retroburngames