Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2014
arrowPress Releases
October 23, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Press Releases
  Space Lander
  Share on Twitter Share on Facebook RSS
 
 
04/01/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Space Lander is a 2D flight simulator,  where the player must travel between planets and land in it, as part of the human space exploration. The biggest challenges in this game are the different gravity levels and the lack of friction in space, what is already enough to disorient some fresh astronauts. Besides that, travel by the space dodging planets and asteroids, and land inside some hidden mazes (all that inside of a ship that can't take any damage) gives to the player the challenging experience of a wide, cold, dark and lone environment, just like the Space.

The Game was designed for a international GameJam where the rules are make games with technical and aesthetic limitations of a Game Boy (like the number of colors or screen resolution, for example) and, after the end of the GameJam, the team had liked of the game's graphics and gameplay, so they decide polish the prototype including more levels, a tutorial, increasing the gravity challenges and focusing in create a mash beetween the old Game Boy games and the flight simulators.

------

Release date: April

Platform: Web

Gameplay video: https://www.youtube.com/watch?v=VCo4ROiPLJM