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Press Releases
  FLAT EARTH GAMES BUILDS TOWNCRAFT FOR iPHONE AND MAC
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04/07/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Sydney, Australia – April 7, 2014 – Flat Earth Games, the Australian development studio that launched the successful crafting-building-exploration game TownCraft last fall on iPad, has unveiled its newest construction – TownCraft will arrive on iPhone and Mac this spring and will update the current iPad version. The new game adds a whole new level of depth and challenge and an impressive volume of new content, including four new levels, 30 new resources, new building types and structures, 44 new quests, and much more.

“We are excited and delighted to bring the TownCraft experience to the iPhone and Mac players,” said Leigh Harris, Lead Designer. "Players around the world have provided superb feedback, letting us know they genuinely appreciate the Zen-like approach to game design, huge amount of content we've been adding and the lack of in-app purchases. We believe players will love the expansive world and the depth of gameplay in our new version of TownCraft.”

TownCraft is an addictive, relaxing, and non-violent crafting and city-building game, set in medieval times; players are alone in the wilderness and must start a new town to be the toast of the kingdoms. Gamers begin by crafting the most basic of tools, tying a sharpened stone to a small piece of wood as a hatchet, but before long the town will be teeming and with travellers from all across the land. They'll buy wares at the local shops, come to check out the sights, have some food and drink at the tavern players build. They'll come looking to trade, work, fish, farm, forage, hire, fire, and explore the bizarre and distinctive world of TownCraft .

Key Features in TownCraft

  • Play a new world every time – no two worlds will ever be the same thanks to procedurally generated maps!
  • Players will test their skills at crafting, with hundreds of different objects to create.
  • Gamers can build bridges, jetties, workshops and windmills in the effort to create a fully functioning and self-sufficient town.
  • Players will order around muck-ridden peasants, who will manage their gold mines, stone quarries, crop fields, lakes, shops and taverns.
  • Users will play in a world with a real-time day and night cycle – workers will wake up, go to work, hit the tavern to meet some passing travellers later at night, and then get some shut-eye again.
  • Gamers can explore each new world and unearth countless resources, from cotton to canary eggs, gold to grapes, wheat to wax and stone to silver.
  • Players will follow an off-beat story as kingdoms vie for control.
TownCraft is produced with the support of Screen Australia, and is currently available on iPad on the APP Store for $4.99 (with no in-app purchases); it will be out on iPhone and the Mac this spring. For more information, keep in touch with Flat Earth Games on their Website www.flatearthgames.com.au, ‘ like’ them on Facebook, and follow them on Twitter @fegames.  

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ABOUT FLAT EARTH GAMES

Founded in January 2012 and headquartered in Sydney, Australia, Flat Earth Games was created by Rohan and Leigh Harris. This is a tale of two Australian brothers who grew up playing games (as brothers do), never expecting to one day make their own. Imagine their surprise when they find themselves with a distribution partner, funding and a development team bringing TownCraft to life.

ABOUT SCREEN AUSTRALIA

Screen Australia is the key Federal Government direct funding body for the Australian screen production industry. Its functions are to support and promote the development of a highly creative, innovative and commercially sustainable Australian screen production industry.