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  Quo Vadis 2014 – create.game.business:
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04/11/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Berlin, 11 April 2014: Quo Vadis, the developers’ conference held in Berlin from April 8 to 10, closes with a new attendance record. For the first time, the Quo Vadis conference drew an international specialist audience of more than 2,500 who gathered at the INTERNATIONAL GAMES WEEK BERLIN 2014 to discuss current games industry trends: Will Free-to-Play continue to be the main growth driver in the European gaming sector? What are the challenges of mobile and cross-platform game development? How will the commercial success of next-gen gaming consoles affect the industry? 170 speakers had come to propose answers to such questions in a total of 110 lectures and workshops. Among the presentations were contributions from Amazon, Google, Sony, Microsoft, CD Projekt RED and CCP Games.

In his talk, Hilmar Veigar Pétursson, head of CCP Games, voiced his thoughts on no less than saving the world: If developers were able to shift people’s urge to consume toward the virtual domain, real resources could be conserved. This would require highly immersive game worlds which allow players to truly live out their emotions, personality and desire for self-fulfilment in the game. According to Pétursson, the CCP title “EVE Online” provides such a game world in which players play a greater role in shaping and determining events than the makers.

Don Daglow invited participants to completely rethink the notion of ‘next-gen’. “Our brains hurt because old ideas are stuck inside,” the legendary industry veteran remarked, whose witty and entertaining session was punctuated by applause time and again. One of his main points of criticism regarding the status quo of the industry was that the existing business models lagged years behind the industry’s current technology and creative concepts.

In their presentation, “Why it makes sense to be independent”, CD Projekt RED’s Michal Nowakowski and Marcin Iwinski spoke about the advantages of operating as an independent game developer. The Polish studio holds the rights to the successful game series, “The Witcher”, the third part of which is currently in development. Both speakers made a strong case for the use of proprietary game engines, so as to allow the technological potential and capabilities of next-gen game consoles to be utilized more fully and to make screens truly come alive with graphics of unprecedented quality.

The panel discussion “Quo Vadis, F2P?” saw Maximilian Schenk (BIU – Bundesverband Interaktive Unterhaltungssoftware e.V.), Harald Riegler (Sproing Interactive), David Reitman (Hybris), Hendrik Lesser (Remote Control Productions) and Tino Hahn (IGN Germany) debate the challenges of F2P game development. All were in agreement on the fact that the days when poorly made online games could be hyped to success with a big marketing budget are indeed over. As David Reitman rightly pointed out, the games industry is the only trade in which millions of euros are spent on the development of content distributed to users free of charge – while working profitably at the same time.

Heiko Klinge, editor-in-chief of Making Games, shared extensive knowledge on the kind of preparation that is essential for running successful crowdfunding campaigns to finance game development using platforms such as Kickstarter.

An additional highlight at Quo Vadis was the presentation of the European Games Awards on Wednesday evening. All award winners are listed on www.european-games-award.com. The award ceremony was followed by the official Quo Vadis Party.

Presented by Aruba Events GmbH, Quo Vadis is part of the INTERNATIONAL GAMES WEEK BERLIN 2014. The INTERNATIONAL GAMES WEEK was initiated and is supported by Medienboard Berlin-Brandenburg GmbH. The annual gathering draws German and international game developers, publishers, investors and media industry representatives. Apart from the “Quo Vadis” conference, the INTERNATIONAL GAMES WEEK BERLIN 2014 also features “Making Games Talents”, the “A MAZE. Festival”, the “Gamefest” at the Computer Game Museum and many other activities.

Partners and Sponsors of Quo Vadis 2014: Goodgame Studios, Innogames, King, Osborne Clarke, Wargaming.net, Bigpoint, Microsoft, GamigoAds, Google Cloud Platform, Everyplay, SAE Institute, Softlayer, Blue Byte, EMC2, Yager, Sproing, Crytek, Unity, Games-Career, Games Academy, GAME, Games Bavaria, Brehm & v. Moers, Quinke Networks, BIU, Amazon, Paymentwall, GAN Ströer, Polnisches Institut Berlin, Kabam, Stiftung Digitale Spielekultur, games.net Berlin Brandenburg, Gamesmarkt, Making Games, gamesindustry.biz, Newsslash, develop, FluxFM, MediaXP, MyVideo, Studio 71, Berlin Poche, Deutsche Welle, golem.de, Der Tagesspiegel, Blacklane

About Quo Vadis – create.game.business

Held annually since 2003, Quo Vadis is Europe’s longest-standing game developers’ conference. The event moved to Berlin in 2007, and was attended by more than 2,000 visitors in 2013. Quo Vadis has firmly established itself as Germany’s biggest conference for all games industry-related themes and is one of the industry’s top three conventions in Europe. Featuring a broad range of panel discussions, presentations and workshops, the developer-focused conference provides an insight into industry trends and is the centerpiece of the concurrently held INTERNATIONAL GAMES WEEK BERLIN. Quo Vadis is organized by Aruba Events GmbH. Learn more about Quo Vadis on www.qvconf.com.

About the INTERNATIONAL GAMES WEEK BERLIN 2014

The INTERNATIONAL GAMES WEEK BERLIN 2014 is a leading cross-industry communication and networking platform for games business, development and culture. More than six individual events over six days offer a plethora of information on the topic of games. Participants include German and international game developers, publishers, investors and gamers as well as representatives of public institutions and the media industry. In 2013, more than 6,000 visitors came to the Games Capital of Berlin-Brandenburg. The INTERNATIONAL GAMES WEEK BERLIN 2014 follows in the footsteps of the DGT – Deutsche Gamestage – an event initiated by the Medienboard Berlin-Brandenburg in Berlin in 2007.

The umbrella brand of the INTERNATIONAL GAMES WEEK BERLIN 2014 from 8-13 April includes the following events:

• Opening Summit: the official opening event, April 8

• Matchmaking Dinner: VIP gala event, April 8

• Quo Vadis. Create.Game.Business: games business and development conference, April 8-10

• A MAZE. / Berlin: Independent video games festival, April 9-11

• Gamefest at the Computerspielemuseum: (Computer Games Museum)

• Making Games Talents: recruitment event, April 12

The events are funded by the Medienboard Berlin-Brandenburg. The INTERNATIONAL GAMES

WEEK BERLIN 2014 is hosted and coordinated by Booster Space.

Event Partners: Aruba Events, A MAZE., Stiftung Digitale Spielekultur, IDG Media, Computerspielemuseum, BIU, G.A.M.E., media.net berlinbrandenburg, Projekt Zukunft Berlin. More information is provided on www.gamesweekberlin.com