The Funding Adventure
We launched our Kickstarter and went straight to GDC, spending
the time between GDC and PAX East on investor meetings. We were
travelling around California, all the way down to San Diego, before
making our way back to Boston via Seattle.
The reason we were looking for investors is to scale our indie
publishing initiative. We could help more indie developers make
their games more successful. This part of our business can scale --
we already have a dozen signed third party games, but we would love
to do so much more. So we were looking for investors to scale that
division. While nothing concrete came out of these meetings, some
of the people we met got super excited about JetGetters and it's
idea. This is why we had some big bumps in our Kickstarter. Not all
investors are evil, especially game-focused ones. We all play video
games, and some people can help make a huge difference.
We also got phenomenal response during PAX East from gamers. It
is amazing to see how anyone from a 4 year old to a seasoned gamer
can pick up JetGetters and play it.
So please, checkout the demo and let us know what you think.
Today I'm flying back to the Netherlands to do a final push for
our campaign, film latest updates, and to let the post-PAX
adrenaline wind down. It's clear that very soon we'll swing into
full production on JetGetters. I am super excited about the game,
and very happy with it's reception. We were able to put a smile on
people's faces with a very, very early prototype. That makes it all
Thanks for your support