Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 2, 2014
arrowPress Releases
September 2, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Press Releases
  EPIC GAMES LAUNCHES UNREAL ENGINE 4.1 UPDATE
  Share on Twitter Share on Facebook RSS
 
 
04/24/2014
 


[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

CARY, N.C. (April 24, 2014) -- Epic Games has released the first major update to  Unreal Engine 4 since its public launch as a $19 per month subscription-based service at the 2014 Game Developers Conference (GDC).

With the release of Unreal Engine 4.1, all subscribers who are registered Xbox or PlayStation developers, including members of the ID@Xbox independent developer program, can receive access to the engine’s complete source code for their respective console platforms, at no extra cost.

For the past two years, some of the world’s leading console developers have been using UE4 to build their next-generation games, so the  widespread console availability of this engine is highly notable for the indie developer community.

The 4.1 update also includes SteamOS and Linux support, refined iOS and Android workflow, new game templates both for C++ programmers and designers using Blueprint visual scripting, and  more than 100 improvements based on community feedback. In addition, Epic’s  Elemental demo is now available for free for subscribers to download from the engine’s Marketplace so that developers can learn from its construction and use its assets in their own projects.

As a demonstration of UE4’s high-end console support, the engine includes “Shooter Game,” a sample project created by Epic and released for free on Marketplace.  The sample is now undergoing certification on PlayStation 4 and Xbox One.

Driven by feedback from the community and informed by Epic’s experience building games such as “Fortnite,” Unreal Engine 4 is evolving at an incredible pace.  Its first month has seen thousands of development forks created on  GitHub to improve and extend the engine in an open, collaborative manner.  Starting now, developers on GitHub can see Epic’s internal development process in real-time, with live-streaming source code updates.

Epic will be covering the 4.1 update more in-depth on the weekly live broadcast at  Twitch.TV/UnrealEngine today at 2 p.m. ET. To learn more about UE4 or to download the tools, visit  www.unrealengine.com.

###