(RTS) Contact Vector Early Gameplay Demo Released
Download the Demo here:
What's in the demo?
Its finally here, a new playable interactive demo for Contact Vector. The demo includes the basic combat mechanics and ship movement.
We have designed the demo to give you a taste of whats to come in Contact Vector as we continue to develop the game, you wont have to worry about ammo or ship loadouts we have given you everything! so take advantage to play with the overpowered ship loadouts.
Place, move pause time and giver orders of controll ships rectly in pitched combat using several different missiles and energy weapons. Adjust electronic warfare and drones to defend your ship while maneuvering for the best shots on your enemy.
What isn't in the demo?
Well a whole bunch of stuff. This is a super early build of the game, there are a whole raft of other features to go in and improvements for existing ones.
The demo is at the star system scale where you will be fighting battles, the grand campaign will take place on a galactic map of star systems where fleets and task groups will be formed and moved along with supply ships and scouts.
We have also updated the website and Kickstarter with a whole load of new information about the grand campaign and the kind of activities that take place outside of battles.
These activities will let you do all kind of things that will affect the combat from sneaking in and hiding ships before the battles begin to destroying supply trains to stop vital ammunition making it to the front.
For any questions please contact
Media Images can be downloaded here: