WOOLFE: THE RED HOOD DIARIES AT GAMESCOM
June 30 2014 - Antwerp, Belgium/… GriN today revealed that Woolfe: The Red Hood Diaries, its non-sugarcoated fairy tale platformer, will be showcased at Gamescom in Cologne, Germany from 13-17 August 2014.
GriN will have a special playable build of Woolfe: The Red Hood Diaries in the consumer area at Gamescom.
Woolfe: The Red Hood Diaries is a unique interpretation of the French fairy tale, depicting a fearless Little Red Riding Hood as she embarks on a vendetta across a rich fantasy setting – including dangerous smoke-spewing factories, charming medieval villages and woodland landscapes twisted by evil forces.
To celebrate the first public playtest of the early build of Woolfe: The Red Hood Diaries, GriN will be running a special ‘high score challenge’, with the top scorers being in with a chance of winning limited edition Woolfe Gamescom prizes. Cosplayers are also encouraged to turn up as Red Riding Hood and have their picture taken at the GriN photo booth, with the best being shared through the Woolfe: The Red Hood Diaries community channels.
GriN founder and CEO Wim Wouters said:
“We’re excited that Gamescom will be the first time that the public will be able to play Woolfe: The Red Hood Diaries. Whilst the single level demo is still very much pre-beta it should give Gamescom attendees a taste of what awaits them when Woolfe is released next year – we can’t wait to hear what the public thinks of our dark fairy tale!”
Woolfe: The Red Hood Diaries is part of Microsoft’s ID@Xbox publishing program, was nominated for a Selected Projects award during Game Connection America 2014, and was fast-tracked through Steam Greenlight. Woolfe: The Red Hood Diaries is scheduled for release on Xbox One, PlayStation 4 and PC during Q1 2015.
To arrange an appointment at Gamescom, please contact:
UK and European media
Stu Taylor and Deb Henderson
Dead Good Media
+44 (0)7780 600 728
North American media
+1 (608) 346 7812
For further information on Woolfe: The Red Hood Diaries:
GriN was founded in 2002 as a research and development studio for online and browser-based games and applications. For over a decade, GriN’s interactive creations were used for installations, events, campaigns and educational purposes - mainly for clients. Over the past few years, GriN invested in its creative independency with a series of mobile games for preschoolers and a first big indie-title for PC and console (expected in 2015).
Though at first sight diverse in outcome, GriN’s portfolio is characterized by one leitmotif: an insatiable hunger for new technologies and opportunities in interactive storytelling.