Studio MONO release InSomnia Playable Tech Demo
'The team and I are amazed by the level of anticipation and love shown for our game. To be 50% funded in ten days is really exciting,' said Anatoliy Necrasov - lead developer at Studio MONO, 'To celebrate hitting the half way mark so quickly, and to show our gratitiude, we've decided to release the first playable tech demo as a big thank you to all of our backers!'
Now is an ideal time to arrange interviews and Q&As with the team. If you're interested please get in touch, or just send a selection of up to 10 questions for the team and they'll be answered and returned as quickly as possible.
InSomnia pitches the player in a dark and damp, deliciously retro-futuristic space station (“The Ark”) on its 400-year journey in search of a new home. Several centuries earlier, war-torn Noman survivors boarded the Ark to flee their planet and escape the conflict between the Republic of Noma and the SORG Regime. Most of InSomnia takes place inside the gargantuan, half-deserted vessel—which is slowly making its way toward the elusive Evacuation Point. If the Ark fails to reach the Evacuation Point, billions of Nomans will have died in vain.
InSomnia aims to immerse the player in rich storylines that are updated regularly. The game will ship with 15-20 hours of main storyline plus 20-30 hours of side quests (first season/year). More than 20 free chapters are planned after release, with 3-6 hours of gameplay each.
Studio MONO was founded in Samara, Russia in 2011 by a group of artists, technologists, and enthusiasts united by their dream project - InSomnia. With a development team comprised of individuals from all over the world - including Malaysia, the U.S., Russia, Great Britain, the Netherlands and Ukraine - Studio MONO is a talented group of professionals who have been active in the world of game design for many years. For more information on Studio MONO and InSomnia, please visit the project’s Kickstarter page.