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[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource GamesPress.]

Z: Steel Soldiers

London 1 August 2014

Lead your Z: Steel Soldiers into the next century with significantly enhanced controls and graphics rebooted for rocket fuelled fans of the classic hard-core strategy game.

In the bloody aftermath of ‘Z’ comes Z: Steel Soldiers.  All your favourite strategies and gameplay from the classic version - with graphics that have powered into the 21st century, vivid 3D landscapes, and a state of the art engine that brings your game to life.  Meet the new breed of robots, with a taste for war and a warped sense of humour.   Z: Steel Soldiers – you’ve never had it so good!

When you take control of your Steel Soldiers unit, you’d better hit the ground running, as you take some superb war machinery straight into the heat of battle.  When the firefight is over you can start to build up your forces, but for now you’d better just dig in! Every theatre of the war is intertwined with a non-linear plot, revealing more twists and turns than a roller coaster.  This is no ordinary battle and these are no ordinary troops. They are fearless troops who drink rocket fuel and pick fights with saber-tooth snow slugs just for fun. You’ve never met robots quite this screwed-up before...

Mike Montgomery, original founder of Bitmap Brothers, the creators of ‘Z’ commented “It is so very pleasing to see the ‘Z’ rebrand rebooted and reworked for modern PC’s and gamers.  With today’s technology, we have been able to deliver the experience we always wanted to”.


·         30 Distinct, lush levels spread across 6 unique worlds.

·         Air, ground and sea units ranging from WW2 based vehicles through to modern jet fighters.

·         State-of-the-art full 3D engine packed full of scalable features such as reflections and particle systems providing intense and rich landscapes.

·         Real-time environment forces - both local and world forces affect the environment to such detail that even plumes of smoke are split as helicopters come soaring through.

·         9 different robots each with unique abilities.

·         Revolutionary fast-resource style gameplay; the more territories you take, the larger the resource ‘flag’ in that territory and the faster and more you can build; leaving you to deal with the real objective – all-out warfare!

·         Our most advanced AI yet, that will stop at nothing to rid the universe of Zod and his band of space renegades...

System Requirements:

OS: SP3, Vista SP1, 7 or 8

Processor: Intel Core 2 or better, AMD 64 X2 or better

Memory: 2 GB RAM

Graphics: Intel GMA 950 GeForce 7 Series Radeon X1000 series

Hard Drive: 900 MB available space

Sound Card: Yes

Journalists interested in reviewing Z: Steel Soldiers are invited to contact Kiss Ltd by sending an email to

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About Kiss Ltd

Launched in 2012, Kiss Ltd is a full service digital distribution management company, enabling the independent development community to secure listings across multiple digital retail sites.  As a result of their rapid growth over the last 12 months, Kiss have recently add trade and consumer facing marketing & PR support to their offering, further enhancing the sales potential of their portfolio of titles. 

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About The Bitmap Brothers

Founded way back in 1987, The Bitmap Brothers were the original ‘rock stars’ of the development world.  They were a small but highly successful development team with a history of creating unique, critically and commercially acclaimed games including Xenon 2, Speedball 2, The Chaos Engine, Z.

About Kavcom

Kavcom was established in 2006 as a business development agency supporting games developers in the Yorkshire and Midlands regions of the UK. In 2010, Kavcom began digitally publishing on all major platforms, including Apple iOS, Mac, Android, Microsoft Phone 7 and Blackberry devices. Z : Steel Soldiers is the Fourth Kavcom release in collaboration with other mainstream publishers to bring their IPs to other digital platforms.

TickTock Games

TickTock Games was established in 2005 by a group of likeminded individuals to create a new vision in game development. This team of skilled producers and programmers, each with over ten years’ experience in the industry, have enjoyed success in major retail products for a range of platforms. TickTock Games boast a wide and eclectic skill set, all the way from low level platform programming, web development, network programming through to 3D graphics programming.