The Panic Room: Outrage Ventures into iPhone
7 th of August 2014, Moscow. — Further exploring the possibility of conveying an intricate multilayered narrative in a hidden object game, a leading Russian publisher and developer Nikita Online opens the iPhone chapter of The Panic Room: Outrage.
The Panic Room: Outrage ( https://itunes.apple.com/en/app/id603432379), a story-driven hidden object game repeatedly rated among the top 3 titles in Puzzle and Adventure charts of the Russian App Store in its iPad iteration, is now available on iPhone. In order to prevent any risk of impoverishment of game experience ensuing from transition to a smaller screen, The Panic Room’s owner and creator, Nikita Online has gone the extra mile to overhaul the game’s user interface. The Panic Room: Outrage fans can now enjoy an uncut version of their favorite title and sync their game progress between its iPad and iPhone versions.
“Bringing a hidden object game to smartphone can prove to be quite a task even for experienced teams. Making it comfortable for player to locate tiny objects is a real challenge for UI designers. In our case, t he opulence of text content within The Panic Room was hardly something to simplify it ,” says Nikita Online’s CEO Stepan Zotov. “We did our best to step up to the challenge and place no constrains, limitations or inconveniences upon iPhone gamers.”
The Panic Room: Outrage is a rich and neatly designed hidden object game inviting its users to explore the interior of a vast Victorian-style mansion utilizing a wide array of different modes and mechanics. But it’s neither diverse gameplay nor elaborately detailed visuals which really makes the game stand out. The Panic Room’s definitive value lies in its profound storyline interweaving unique, individual destinies of ten well-drawn out characters. At some point of his or her quest the player is to join one of the rivaling in-game factions: The Underground or The Followers. The first seeks to undermine the reign of the Puppeteer, a mysterious villain who controls the mansion and its unwitting inhabitants. The latter, on the contrary, came to recognize him as a spiritual mentor.
The game’s main features:
• 1400+ story-driven quests.
• 2 alternative storylines presented in the best traditions of Agatha Christie’s fiction.
• 2 opposite factions representing 2 alternative storylines.
• 10 unique characters with their own unique stories.
• 13 highly detailed locations to explore, 5 game modes to master, an infinite number of mysteries to unveil.
• 3 seasons of engaging narrative in ultimate hidden object experience already appraised by millions of gamers worldwide.
To learn more about The Panic Room: Outrage, please visit the game’s official website ( http://panicroomgame.com/) and feel free contact us.
NIKITA ONLINE was founded in 1991 and became the first game company in Russia. It has two offices — in Moscow and Rostov-on-Don. Currently NIKITA ONLINE operates in Russia, CIS and the Baltic states with 18 MMO and browser-based titles, including social and mobile game The Panic Room: Outrage. The company has developed more than 100 titles and localized more than 70. Today there are more than 11.5 million unique users registered in NIKITA ONLINE’s projects. For more information, please, head to www.nikitaonline.ru.